use std::collections::HashMap;
pub struct ShaderLibrary {
shaders: HashMap<String, &'static str>,
}
impl ShaderLibrary {
pub fn new() -> Self {
let mut shaders = HashMap::new();
shaders.insert(
"tropical_matrix_multiply".to_string(),
TROPICAL_MATRIX_MULTIPLY,
);
shaders.insert("tropical_vector_add".to_string(), TROPICAL_VECTOR_ADD);
shaders.insert(
"tropical_neural_network".to_string(),
TROPICAL_NEURAL_NETWORK,
);
shaders.insert("dual_forward_ad".to_string(), DUAL_FORWARD_AD);
shaders.insert("dual_batch_gradient".to_string(), DUAL_BATCH_GRADIENT);
shaders.insert("dual_chain_rule".to_string(), DUAL_CHAIN_RULE);
shaders.insert("tropical_dual_clifford".to_string(), TROPICAL_DUAL_CLIFFORD);
shaders.insert("fusion_attention".to_string(), FUSION_ATTENTION);
shaders.insert("fisher_information".to_string(), FISHER_INFORMATION);
shaders.insert("kl_divergence_batch".to_string(), KL_DIVERGENCE_BATCH);
shaders.insert("ca_evolution".to_string(), CA_EVOLUTION);
shaders.insert("ca_self_assembly".to_string(), CA_SELF_ASSEMBLY);
shaders.insert("rule_application".to_string(), RULE_APPLICATION);
shaders.insert("energy_calculation".to_string(), ENERGY_CALCULATION);
shaders.insert("neighbor_extraction".to_string(), NEIGHBOR_EXTRACTION);
shaders.insert("intersection_theory".to_string(), INTERSECTION_THEORY);
shaders.insert("schubert_calculus".to_string(), SCHUBERT_CALCULUS);
shaders.insert("holographic_batch_bind".to_string(), HOLOGRAPHIC_BATCH_BIND);
shaders.insert(
"holographic_batch_similarity".to_string(),
HOLOGRAPHIC_BATCH_SIMILARITY,
);
shaders.insert("holographic_bundle_all".to_string(), HOLOGRAPHIC_BUNDLE_ALL);
shaders.insert(
"holographic_resonator_step".to_string(),
HOLOGRAPHIC_RESONATOR_STEP,
);
shaders.insert(
"topology_distance_matrix".to_string(),
TOPOLOGY_DISTANCE_MATRIX,
);
shaders.insert(
"topology_morse_critical".to_string(),
TOPOLOGY_MORSE_CRITICAL,
);
shaders.insert(
"topology_boundary_matrix".to_string(),
TOPOLOGY_BOUNDARY_MATRIX,
);
shaders.insert(
"topology_matrix_reduction".to_string(),
TOPOLOGY_MATRIX_REDUCTION,
);
Self { shaders }
}
pub fn get_shader(&self, name: &str) -> Option<&'static str> {
self.shaders.get(name).copied()
}
pub fn list_shaders(&self) -> Vec<String> {
self.shaders.keys().cloned().collect()
}
}
impl Default for ShaderLibrary {
fn default() -> Self {
Self::new()
}
}
pub const TROPICAL_SHADERS: &[(&str, &str)] = &[
("tropical_matrix_multiply", TROPICAL_MATRIX_MULTIPLY),
("tropical_vector_add", TROPICAL_VECTOR_ADD),
("tropical_neural_network", TROPICAL_NEURAL_NETWORK),
];
pub const DUAL_SHADERS: &[(&str, &str)] = &[
("dual_forward_ad", DUAL_FORWARD_AD),
("dual_batch_gradient", DUAL_BATCH_GRADIENT),
("dual_chain_rule", DUAL_CHAIN_RULE),
];
pub const FUSION_SHADERS: &[(&str, &str)] = &[
("tropical_dual_clifford", TROPICAL_DUAL_CLIFFORD),
("fusion_attention", FUSION_ATTENTION),
];
pub const HOLOGRAPHIC_SHADERS: &[(&str, &str)] = &[
("holographic_batch_bind", HOLOGRAPHIC_BATCH_BIND),
("holographic_batch_similarity", HOLOGRAPHIC_BATCH_SIMILARITY),
("holographic_bundle_all", HOLOGRAPHIC_BUNDLE_ALL),
("holographic_resonator_step", HOLOGRAPHIC_RESONATOR_STEP),
];
const TROPICAL_MATRIX_MULTIPLY: &str = r#"
@group(0) @binding(0) var<storage, read> matrix_a: array<f32>;
@group(0) @binding(1) var<storage, read> matrix_b: array<f32>;
@group(0) @binding(2) var<storage, read_write> result: array<f32>;
@group(0) @binding(3) var<storage, read> dimensions: array<u32>; // [M, N, K]
@compute @workgroup_size(16, 16)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let M = dimensions[0];
let N = dimensions[1];
let K = dimensions[2];
let row = global_id.x;
let col = global_id.y;
if (row >= M || col >= N) {
return;
}
// Tropical matrix multiplication: (A ⊗ B)[i,j] = max_k(A[i,k] + B[k,j])
var max_val = -3.4028235e+38; // -infinity in tropical algebra
for (var k = 0u; k < K; k = k + 1u) {
let a_val = matrix_a[row * K + k];
let b_val = matrix_b[k * N + col];
// Tropical multiplication: a ⊗ b = a + b
let tropical_product = a_val + b_val;
// Tropical addition: max operation
if (tropical_product > max_val) {
max_val = tropical_product;
}
}
result[row * N + col] = max_val;
}
"#;
const TROPICAL_VECTOR_ADD: &str = r#"
@group(0) @binding(0) var<storage, read> vector_a: array<f32>;
@group(0) @binding(1) var<storage, read> vector_b: array<f32>;
@group(0) @binding(2) var<storage, read_write> result: array<f32>;
@compute @workgroup_size(256)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let idx = global_id.x;
if (idx >= arrayLength(&vector_a)) {
return;
}
// Tropical addition: a ⊕ b = max(a, b)
result[idx] = max(vector_a[idx], vector_b[idx]);
}
"#;
const TROPICAL_NEURAL_NETWORK: &str = r#"
@group(0) @binding(0) var<storage, read> input: array<f32>;
@group(0) @binding(1) var<storage, read> weights: array<f32>;
@group(0) @binding(2) var<storage, read> bias: array<f32>;
@group(0) @binding(3) var<storage, read_write> output: array<f32>;
@group(0) @binding(4) var<storage, read> dimensions: array<u32>; // [batch_size, input_size, output_size]
@compute @workgroup_size(16, 16)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let batch_idx = global_id.x;
let output_idx = global_id.y;
let batch_size = dimensions[0];
let input_size = dimensions[1];
let output_size = dimensions[2];
if (batch_idx >= batch_size || output_idx >= output_size) {
return;
}
// Tropical neural network: max-plus linear transformation
var max_val = -3.4028235e+38; // -infinity
for (var i = 0u; i < input_size; i = i + 1u) {
let input_val = input[batch_idx * input_size + i];
let weight_val = weights[i * output_size + output_idx];
// Tropical multiplication: input ⊗ weight = input + weight
let product = input_val + weight_val;
// Tropical addition: max operation
if (product > max_val) {
max_val = product;
}
}
// Add bias (tropical addition = max)
let bias_val = bias[output_idx];
let final_result = max(max_val, bias_val);
output[batch_idx * output_size + output_idx] = final_result;
}
"#;
const DUAL_FORWARD_AD: &str = r#"
struct DualNumber {
real: f32,
dual: f32, // derivative part
}
@group(0) @binding(0) var<storage, read> input_dual: array<DualNumber>;
@group(0) @binding(1) var<storage, read> operation_params: array<f32>;
@group(0) @binding(2) var<storage, read_write> output_dual: array<DualNumber>;
@compute @workgroup_size(256)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let idx = global_id.x;
if (idx >= arrayLength(&input_dual)) {
return;
}
let x = input_dual[idx];
let op_type = u32(operation_params[0]); // Operation type
var result: DualNumber;
// Forward-mode AD for different operations
switch (op_type) {
case 0u: { // sin(x): (sin(x), cos(x) * dx)
result.real = sin(x.real);
result.dual = cos(x.real) * x.dual;
}
case 1u: { // exp(x): (exp(x), exp(x) * dx)
let exp_val = exp(x.real);
result.real = exp_val;
result.dual = exp_val * x.dual;
}
case 2u: { // x^2: (x^2, 2x * dx)
result.real = x.real * x.real;
result.dual = 2.0 * x.real * x.dual;
}
case 3u: { // log(x): (log(x), (1/x) * dx)
result.real = log(x.real);
result.dual = x.dual / x.real;
}
default: { // identity
result = x;
}
}
output_dual[idx] = result;
}
"#;
const DUAL_BATCH_GRADIENT: &str = r#"
struct DualNumber {
real: f32,
dual: f32,
}
@group(0) @binding(0) var<storage, read> input_batch: array<DualNumber>;
@group(0) @binding(1) var<storage, read> function_params: array<f32>;
@group(0) @binding(2) var<storage, read_write> gradients: array<f32>;
@group(0) @binding(3) var<storage, read> batch_info: array<u32>; // [batch_size, function_dim]
@compute @workgroup_size(16, 16)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let batch_idx = global_id.x;
let var_idx = global_id.y;
let batch_size = batch_info[0];
let function_dim = batch_info[1];
if (batch_idx >= batch_size || var_idx >= function_dim) {
return;
}
let input_idx = batch_idx * function_dim + var_idx;
let x = input_batch[input_idx];
// Compute gradient of composite function f(g(x)) where g is parameterized
let param_idx = var_idx % 4u; // Assume up to 4 parameters per function
let param = function_params[param_idx];
// Example: f(x) = param * x^2 + sin(x), gradient = 2 * param * x + cos(x)
let gradient = 2.0 * param * x.real + cos(x.real);
gradients[input_idx] = gradient * x.dual;
}
"#;
const DUAL_CHAIN_RULE: &str = r#"
struct DualNumber {
real: f32,
dual: f32,
}
@group(0) @binding(0) var<storage, read> inner_function: array<DualNumber>;
@group(0) @binding(1) var<storage, read> outer_params: array<f32>;
@group(0) @binding(2) var<storage, read_write> composed_result: array<DualNumber>;
@compute @workgroup_size(256)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let idx = global_id.x;
if (idx >= arrayLength(&inner_function)) {
return;
}
let u = inner_function[idx]; // u = g(x), du/dx
let outer_type = u32(outer_params[0]);
var result: DualNumber;
// Chain rule: d/dx[f(g(x))] = f'(g(x)) * g'(x) = f'(u) * du/dx
switch (outer_type) {
case 0u: { // f(u) = sin(u)
result.real = sin(u.real);
result.dual = cos(u.real) * u.dual; // cos(u) * du/dx
}
case 1u: { // f(u) = u^3
result.real = u.real * u.real * u.real;
result.dual = 3.0 * u.real * u.real * u.dual; // 3u^2 * du/dx
}
case 2u: { // f(u) = exp(u)
let exp_u = exp(u.real);
result.real = exp_u;
result.dual = exp_u * u.dual; // exp(u) * du/dx
}
default: { // f(u) = u (identity)
result = u;
}
}
composed_result[idx] = result;
}
"#;
const TROPICAL_DUAL_CLIFFORD: &str = r#"
struct TropicalNumber {
value: f32, // Tropical number value
}
struct DualNumber {
real: f32,
dual: f32,
}
struct Multivector {
coeffs: array<f32, 8>, // 3D Clifford algebra: 8 basis elements
}
struct TropicalDualClifford {
tropical: TropicalNumber,
dual: DualNumber,
clifford: Multivector,
}
@group(0) @binding(0) var<storage, read> input_batch: array<TropicalDualClifford>;
@group(0) @binding(1) var<storage, read> operation_params: array<f32>;
@group(0) @binding(2) var<storage, read_write> output_batch: array<TropicalDualClifford>;
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let idx = global_id.x;
if (idx >= arrayLength(&input_batch)) {
return;
}
let tdc = input_batch[idx];
let op_type = u32(operation_params[0]);
var result: TropicalDualClifford;
switch (op_type) {
case 0u: { // LLM attention computation
// Combine tropical path selection with dual gradients and geometric transformations
result.tropical.value = max(tdc.tropical.value, operation_params[1]);
result.dual.real = tdc.dual.real * operation_params[2];
result.dual.dual = tdc.dual.dual * operation_params[2];
// Geometric rotation in Clifford algebra
let angle = operation_params[3];
let cos_half = cos(angle * 0.5);
let sin_half = sin(angle * 0.5);
// Simple rotation around e12 plane
result.clifford.coeffs[0] = cos_half * tdc.clifford.coeffs[0]; // scalar
result.clifford.coeffs[1] = tdc.clifford.coeffs[1]; // e1
result.clifford.coeffs[2] = tdc.clifford.coeffs[2]; // e2
result.clifford.coeffs[3] = tdc.clifford.coeffs[3]; // e3
result.clifford.coeffs[4] = sin_half * tdc.clifford.coeffs[0]; // e12
result.clifford.coeffs[5] = tdc.clifford.coeffs[5]; // e13
result.clifford.coeffs[6] = tdc.clifford.coeffs[6]; // e23
result.clifford.coeffs[7] = tdc.clifford.coeffs[7]; // e123
}
default: {
result = tdc;
}
}
output_batch[idx] = result;
}
"#;
const FUSION_ATTENTION: &str = r#"
@group(0) @binding(0) var<storage, read> queries: array<f32>;
@group(0) @binding(1) var<storage, read> keys: array<f32>;
@group(0) @binding(2) var<storage, read> values: array<f32>;
@group(0) @binding(3) var<storage, read_write> attention_output: array<f32>;
@group(0) @binding(4) var<storage, read> dimensions: array<u32>; // [seq_len, d_model]
@compute @workgroup_size(16, 16)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let seq_pos = global_id.x;
let feature_idx = global_id.y;
let seq_len = dimensions[0];
let d_model = dimensions[1];
if (seq_pos >= seq_len || feature_idx >= d_model) {
return;
}
// Tropical attention: use max-plus algebra instead of softmax
var max_score = -3.4028235e+38; // -infinity
var best_key_idx = 0u;
// Find the key with maximum tropical attention score
for (var key_idx = 0u; key_idx < seq_len; key_idx = key_idx + 1u) {
var score = -3.4028235e+38;
// Compute tropical dot product: sum becomes max, product becomes sum
for (var d = 0u; d < d_model; d = d + 1u) {
let q = queries[seq_pos * d_model + d];
let k = keys[key_idx * d_model + d];
// Tropical multiplication: q ⊗ k = q + k
let tropical_product = q + k;
// Tropical sum: max operation
if (tropical_product > score) {
score = tropical_product;
}
}
if (score > max_score) {
max_score = score;
best_key_idx = key_idx;
}
}
// Tropical attention: select value from best key (winner-takes-all)
attention_output[seq_pos * d_model + feature_idx] =
values[best_key_idx * d_model + feature_idx];
}
"#;
pub const HOLOGRAPHIC_BATCH_BIND: &str = r#"
// TropicalDualClifford representation for GPU
// We use a simplified 8-dimensional Clifford representation
struct TDC {
// Tropical component (max element)
tropical: f32,
// Dual component (real and dual parts)
dual_real: f32,
dual_dual: f32,
// Clifford algebra coefficients (8D: scalar, 3 vectors, 3 bivectors, pseudoscalar)
clifford: array<f32, 8>,
// Padding for alignment
_padding: array<f32, 5>,
}
@group(0) @binding(0) var<storage, read> keys: array<TDC>;
@group(0) @binding(1) var<storage, read> values: array<TDC>;
@group(0) @binding(2) var<storage, read_write> results: array<TDC>;
@group(0) @binding(3) var<uniform> params: vec4<u32>; // [count, 0, 0, 0]
// Storage order is [1, e1, e2, e3, e12, e13, e23, e123].
// Convert to/from bitmask order for Euclidean Cl(3,0):
// scalar=0, e1=1, e2=2, e12=3, e3=4, e13=5, e23=6, e123=7.
fn storage_to_mask(idx: u32) -> u32 {
switch idx {
case 0u: { return 0u; }
case 1u: { return 1u; }
case 2u: { return 2u; }
case 3u: { return 4u; }
case 4u: { return 3u; }
case 5u: { return 5u; }
case 6u: { return 6u; }
default: { return 7u; }
}
}
fn mask_to_storage(mask: u32) -> u32 {
switch mask {
case 0u: { return 0u; }
case 1u: { return 1u; }
case 2u: { return 2u; }
case 3u: { return 4u; }
case 4u: { return 3u; }
case 5u: { return 5u; }
case 6u: { return 6u; }
default: { return 7u; }
}
}
fn blade_product_sign(storage_i: u32, storage_j: u32) -> f32 {
let a = storage_to_mask(storage_i);
let b = storage_to_mask(storage_j);
var swaps = 0u;
for (var bit = 0u; bit < 3u; bit = bit + 1u) {
if (((a >> bit) & 1u) == 1u) {
let lower_mask = (1u << bit) - 1u;
swaps = swaps + countOneBits(b & lower_mask);
}
}
if ((swaps & 1u) == 0u) {
return 1.0;
}
return -1.0;
}
fn blade_product_index(storage_i: u32, storage_j: u32) -> u32 {
let a = storage_to_mask(storage_i);
let b = storage_to_mask(storage_j);
return mask_to_storage(a ^ b);
}
fn read_clifford(v: TDC, idx: u32) -> f32 {
switch idx {
case 0u: { return v.clifford[0]; }
case 1u: { return v.clifford[1]; }
case 2u: { return v.clifford[2]; }
case 3u: { return v.clifford[3]; }
case 4u: { return v.clifford[4]; }
case 5u: { return v.clifford[5]; }
case 6u: { return v.clifford[6]; }
default: { return v.clifford[7]; }
}
}
fn add_clifford(result_ptr: ptr<function, TDC>, idx: u32, value: f32) {
switch idx {
case 0u: { (*result_ptr).clifford[0] = (*result_ptr).clifford[0] + value; }
case 1u: { (*result_ptr).clifford[1] = (*result_ptr).clifford[1] + value; }
case 2u: { (*result_ptr).clifford[2] = (*result_ptr).clifford[2] + value; }
case 3u: { (*result_ptr).clifford[3] = (*result_ptr).clifford[3] + value; }
case 4u: { (*result_ptr).clifford[4] = (*result_ptr).clifford[4] + value; }
case 5u: { (*result_ptr).clifford[5] = (*result_ptr).clifford[5] + value; }
case 6u: { (*result_ptr).clifford[6] = (*result_ptr).clifford[6] + value; }
default: { (*result_ptr).clifford[7] = (*result_ptr).clifford[7] + value; }
}
}
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let idx = global_id.x;
let count = params[0];
if (idx >= count) {
return;
}
let key = keys[idx];
let value = values[idx];
var result: TDC;
// Binding uses geometric product on Clifford components
// result = key * value (geometric product)
result.clifford[0] = 0.0;
result.clifford[1] = 0.0;
result.clifford[2] = 0.0;
result.clifford[3] = 0.0;
result.clifford[4] = 0.0;
result.clifford[5] = 0.0;
result.clifford[6] = 0.0;
result.clifford[7] = 0.0;
for (var i = 0u; i < 8u; i = i + 1u) {
for (var j = 0u; j < 8u; j = j + 1u) {
let target_idx = blade_product_index(i, j);
let sign = blade_product_sign(i, j);
let contribution = sign * read_clifford(key, i) * read_clifford(value, j);
add_clifford(&result, target_idx, contribution);
}
}
// Tropical: max of both (binding produces new tropical value)
result.tropical = max(key.tropical, value.tropical);
// Dual: product rule for dual numbers
result.dual_real = key.dual_real * value.dual_real;
result.dual_dual = key.dual_real * value.dual_dual + key.dual_dual * value.dual_real;
results[idx] = result;
}
"#;
pub const HOLOGRAPHIC_BATCH_SIMILARITY: &str = r#"
struct TDC {
tropical: f32,
dual_real: f32,
dual_dual: f32,
clifford: array<f32, 8>,
_padding: array<f32, 5>,
}
@group(0) @binding(0) var<storage, read> vectors_a: array<TDC>;
@group(0) @binding(1) var<storage, read> vectors_b: array<TDC>;
@group(0) @binding(2) var<storage, read_write> similarities: array<f32>;
@group(0) @binding(3) var<uniform> params: vec4<u32>; // [count_a, count_b, mode, 0]
// mode: 0=pairwise (a[i] vs b[i]), 1=matrix (all pairs)
// Compute reverse of multivector (flip sign of grades 2 and 3)
fn reverse_sign(grade: u32) -> f32 {
switch grade {
case 0u, 1u, 2u, 3u: { return 1.0; }
default: { return -1.0; }
}
}
// Compute scalar product <A B̃>₀ - the proper inner product for similarity
fn scalar_product_with_reverse(a: TDC, b: TDC) -> f32 {
return a.clifford[0] * b.clifford[0] * reverse_sign(0u)
+ a.clifford[1] * b.clifford[1] * reverse_sign(1u)
+ a.clifford[2] * b.clifford[2] * reverse_sign(2u)
+ a.clifford[3] * b.clifford[3] * reverse_sign(3u)
+ a.clifford[4] * b.clifford[4] * reverse_sign(4u)
+ a.clifford[5] * b.clifford[5] * reverse_sign(5u)
+ a.clifford[6] * b.clifford[6] * reverse_sign(6u)
+ a.clifford[7] * b.clifford[7] * reverse_sign(7u);
}
fn norm(v: TDC) -> f32 {
let sum = v.clifford[0] * v.clifford[0]
+ v.clifford[1] * v.clifford[1]
+ v.clifford[2] * v.clifford[2]
+ v.clifford[3] * v.clifford[3]
+ v.clifford[4] * v.clifford[4]
+ v.clifford[5] * v.clifford[5]
+ v.clifford[6] * v.clifford[6]
+ v.clifford[7] * v.clifford[7];
return sqrt(sum);
}
@compute @workgroup_size(256)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let idx = global_id.x;
let count_a = params[0];
let count_b = params[1];
let mode = params[2];
if (mode == 0u) {
// Pairwise mode: similarities[i] = sim(a[i], b[i])
if (idx >= count_a) {
return;
}
let a = vectors_a[idx];
let b = vectors_b[idx];
let norm_a = norm(a);
let norm_b = norm(b);
if (norm_a < 1e-10 || norm_b < 1e-10) {
similarities[idx] = 0.0;
return;
}
let inner = scalar_product_with_reverse(a, b);
similarities[idx] = inner / (norm_a * norm_b);
} else {
// Matrix mode: similarities[i * count_b + j] = sim(a[i], b[j])
let total = count_a * count_b;
if (idx >= total) {
return;
}
let i = idx / count_b;
let j = idx % count_b;
let a = vectors_a[i];
let b = vectors_b[j];
let norm_a = norm(a);
let norm_b = norm(b);
if (norm_a < 1e-10 || norm_b < 1e-10) {
similarities[idx] = 0.0;
return;
}
let inner = scalar_product_with_reverse(a, b);
similarities[idx] = inner / (norm_a * norm_b);
}
}
"#;
pub const HOLOGRAPHIC_BUNDLE_ALL: &str = r#"
struct TDC {
tropical: f32,
dual_real: f32,
dual_dual: f32,
clifford: array<f32, 8>,
_padding: array<f32, 5>,
}
@group(0) @binding(0) var<storage, read> vectors: array<TDC>;
@group(0) @binding(1) var<storage, read_write> result: array<TDC>; // Single output
@group(0) @binding(2) var<uniform> params: vec4<f32>; // [count, beta, normalize, 0]
// Workgroup shared memory for parallel reduction
var<workgroup> shared_clifford: array<array<f32, 8>, 64>;
var<workgroup> shared_tropical: array<f32, 64>;
var<workgroup> shared_dual_real: array<f32, 64>;
var<workgroup> shared_dual_dual: array<f32, 64>;
@compute @workgroup_size(64)
fn main(
@builtin(global_invocation_id) global_id: vec3<u32>,
@builtin(local_invocation_id) local_id: vec3<u32>,
@builtin(workgroup_id) workgroup_id: vec3<u32>
) {
let idx = global_id.x;
let local_idx = local_id.x;
let count = u32(params.x);
let beta = params.y;
let do_normalize = params.z > 0.5;
// Initialize shared memory
for (var i = 0u; i < 8u; i = i + 1u) {
shared_clifford[local_idx][i] = 0.0;
}
shared_tropical[local_idx] = -3.4028235e+38; // -inf for tropical
shared_dual_real[local_idx] = 0.0;
shared_dual_dual[local_idx] = 0.0;
// Load data into shared memory
if (idx < count) {
let v = vectors[idx];
for (var i = 0u; i < 8u; i = i + 1u) {
shared_clifford[local_idx][i] = v.clifford[i];
}
shared_tropical[local_idx] = v.tropical;
shared_dual_real[local_idx] = v.dual_real;
shared_dual_dual[local_idx] = v.dual_dual;
}
workgroupBarrier();
// Parallel reduction
for (var stride = 32u; stride > 0u; stride = stride / 2u) {
if (local_idx < stride && local_idx + stride < 64u) {
// Bundle Clifford components (sum/average)
for (var i = 0u; i < 8u; i = i + 1u) {
shared_clifford[local_idx][i] += shared_clifford[local_idx + stride][i];
}
// Tropical: take max
shared_tropical[local_idx] = max(shared_tropical[local_idx], shared_tropical[local_idx + stride]);
// Dual: sum
shared_dual_real[local_idx] += shared_dual_real[local_idx + stride];
shared_dual_dual[local_idx] += shared_dual_dual[local_idx + stride];
}
workgroupBarrier();
}
// Thread 0 writes result
if (local_idx == 0u) {
var final_result: TDC;
// Average the Clifford components
let scale = 1.0 / f32(count);
for (var i = 0u; i < 8u; i = i + 1u) {
final_result.clifford[i] = shared_clifford[0][i] * scale;
}
final_result.tropical = shared_tropical[0];
final_result.dual_real = shared_dual_real[0] * scale;
final_result.dual_dual = shared_dual_dual[0] * scale;
// Optionally normalize
if (do_normalize) {
var norm_sq = 0.0;
for (var i = 0u; i < 8u; i = i + 1u) {
norm_sq += final_result.clifford[i] * final_result.clifford[i];
}
let norm = sqrt(norm_sq);
if (norm > 1e-10) {
let inv_norm = 1.0 / norm;
for (var i = 0u; i < 8u; i = i + 1u) {
final_result.clifford[i] *= inv_norm;
}
}
}
result[workgroup_id.x] = final_result;
}
}
"#;
pub const HOLOGRAPHIC_RESONATOR_STEP: &str = r#"
struct TDC {
tropical: f32,
dual_real: f32,
dual_dual: f32,
clifford: array<f32, 8>,
_padding: array<f32, 5>,
}
struct ResonatorOutput {
cleaned: TDC,
best_index: u32,
best_similarity: f32,
_padding: array<f32, 2>,
}
@group(0) @binding(0) var<storage, read> input: TDC;
@group(0) @binding(1) var<storage, read> codebook: array<TDC>;
@group(0) @binding(2) var<storage, read_write> output: ResonatorOutput;
@group(0) @binding(3) var<uniform> params: vec4<u32>; // [codebook_size, max_iterations, 0, 0]
fn reverse_sign(grade: u32) -> f32 {
switch grade {
case 0u, 1u, 2u, 3u: { return 1.0; }
default: { return -1.0; }
}
}
fn scalar_product_with_reverse(a: TDC, b: TDC) -> f32 {
return a.clifford[0] * b.clifford[0] * reverse_sign(0u)
+ a.clifford[1] * b.clifford[1] * reverse_sign(1u)
+ a.clifford[2] * b.clifford[2] * reverse_sign(2u)
+ a.clifford[3] * b.clifford[3] * reverse_sign(3u)
+ a.clifford[4] * b.clifford[4] * reverse_sign(4u)
+ a.clifford[5] * b.clifford[5] * reverse_sign(5u)
+ a.clifford[6] * b.clifford[6] * reverse_sign(6u)
+ a.clifford[7] * b.clifford[7] * reverse_sign(7u);
}
fn norm(v: TDC) -> f32 {
let sum = v.clifford[0] * v.clifford[0]
+ v.clifford[1] * v.clifford[1]
+ v.clifford[2] * v.clifford[2]
+ v.clifford[3] * v.clifford[3]
+ v.clifford[4] * v.clifford[4]
+ v.clifford[5] * v.clifford[5]
+ v.clifford[6] * v.clifford[6]
+ v.clifford[7] * v.clifford[7];
return sqrt(sum);
}
fn similarity(a: TDC, b: TDC) -> f32 {
let norm_a = norm(a);
let norm_b = norm(b);
if (norm_a < 1e-10 || norm_b < 1e-10) {
return 0.0;
}
return scalar_product_with_reverse(a, b) / (norm_a * norm_b);
}
// Workgroup shared memory for parallel max finding
var<workgroup> shared_best_sim: array<f32, 256>;
var<workgroup> shared_best_idx: array<u32, 256>;
@compute @workgroup_size(256)
fn main(
@builtin(global_invocation_id) global_id: vec3<u32>,
@builtin(local_invocation_id) local_id: vec3<u32>
) {
let idx = global_id.x;
let local_idx = local_id.x;
let codebook_size = params[0];
// Initialize
shared_best_sim[local_idx] = -2.0; // Below minimum similarity
shared_best_idx[local_idx] = 0u;
// Each thread computes similarity for one codebook entry
if (idx < codebook_size) {
let sim = similarity(input, codebook[idx]);
shared_best_sim[local_idx] = sim;
shared_best_idx[local_idx] = idx;
}
workgroupBarrier();
// Parallel reduction to find max
for (var stride = 128u; stride > 0u; stride = stride / 2u) {
if (local_idx < stride && local_idx + stride < 256u) {
if (shared_best_sim[local_idx + stride] > shared_best_sim[local_idx]) {
shared_best_sim[local_idx] = shared_best_sim[local_idx + stride];
shared_best_idx[local_idx] = shared_best_idx[local_idx + stride];
}
}
workgroupBarrier();
}
// Thread 0 writes result
if (local_idx == 0u) {
let best_idx = shared_best_idx[0];
output.cleaned = codebook[best_idx];
output.best_index = best_idx;
output.best_similarity = shared_best_sim[0];
}
}
"#;
const FISHER_INFORMATION: &str = r#"
@group(0) @binding(0) var<storage, read> probability_params: array<f32>;
@group(0) @binding(1) var<storage, read> data_points: array<f32>;
@group(0) @binding(2) var<storage, read_write> fisher_matrix: array<f32>;
@group(0) @binding(3) var<storage, read> dimensions: array<u32>; // [n_params, n_data]
@compute @workgroup_size(16, 16)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let param_i = global_id.x;
let param_j = global_id.y;
let n_params = dimensions[0];
let n_data = dimensions[1];
if (param_i >= n_params || param_j >= n_params) {
return;
}
// Fisher Information Matrix: I[i,j] = E[∂²log p(x|θ)/∂θᵢ∂θⱼ]
var fisher_element = 0.0;
for (var data_idx = 0u; data_idx < n_data; data_idx = data_idx + 1u) {
let x = data_points[data_idx];
// Gaussian log-likelihood example: log p(x|μ,σ) = -½log(2πσ²) - (x-μ)²/(2σ²)
let mu = probability_params[0];
let sigma = probability_params[1];
let sigma_sq = sigma * sigma;
var d2_log_p = 0.0;
if (param_i == 0u && param_j == 0u) { // ∂²/∂μ²
d2_log_p = -1.0 / sigma_sq;
} else if (param_i == 1u && param_j == 1u) { // ∂²/∂σ²
let diff = x - mu;
d2_log_p = -1.0 / sigma_sq + 3.0 * diff * diff / (sigma_sq * sigma_sq);
} else if ((param_i == 0u && param_j == 1u) || (param_i == 1u && param_j == 0u)) { // ∂²/∂μ∂σ
let diff = x - mu;
d2_log_p = 2.0 * diff / (sigma_sq * sigma);
}
fisher_element += -d2_log_p; // Fisher = -E[Hessian of log-likelihood]
}
fisher_matrix[param_i * n_params + param_j] = fisher_element / f32(n_data);
}
"#;
const KL_DIVERGENCE_BATCH: &str = r#"
@group(0) @binding(0) var<storage, read> distribution_p: array<f32>;
@group(0) @binding(1) var<storage, read> distribution_q: array<f32>;
@group(0) @binding(2) var<storage, read_write> kl_divergences: array<f32>;
@group(0) @binding(3) var<storage, read> batch_info: array<u32>; // [batch_size, dist_size]
@compute @workgroup_size(256)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let batch_idx = global_id.x;
let batch_size = batch_info[0];
let dist_size = batch_info[1];
if (batch_idx >= batch_size) {
return;
}
// KL divergence: D_KL(P||Q) = Σ P(x) log(P(x)/Q(x))
var kl_div = 0.0;
for (var i = 0u; i < dist_size; i = i + 1u) {
let p_i = distribution_p[batch_idx * dist_size + i];
let q_i = distribution_q[batch_idx * dist_size + i];
if (p_i > 1e-10 && q_i > 1e-10) { // Avoid log(0)
kl_div += p_i * log(p_i / q_i);
}
}
kl_divergences[batch_idx] = kl_div;
}
"#;
pub const CA_EVOLUTION: &str = r#"
@group(0) @binding(0) var<storage, read> current_state: array<u32>;
@group(0) @binding(1) var<storage, read_write> next_state: array<u32>;
@group(0) @binding(2) var<storage, read> rules: array<u32>;
@group(0) @binding(3) var<storage, read> dimensions: array<u32>; // [width, height]
@compute @workgroup_size(16, 16)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let x = global_id.x;
let y = global_id.y;
let width = dimensions[0];
let height = dimensions[1];
if (x >= width || y >= height) {
return;
}
let idx = y * width + x;
let current_cell = current_state[idx];
// Count alive neighbors (Moore neighborhood)
var alive_neighbors = 0u;
for (var dy = 0u; dy < 3u; dy = dy + 1u) {
for (var dx = 0u; dx < 3u; dx = dx + 1u) {
if (dx == 1u && dy == 1u) { continue; } // Skip center cell
let nx = (x + dx + width - 1u) % width; // Wrap around
let ny = (y + dy + height - 1u) % height;
let neighbor_idx = ny * width + nx;
if (current_state[neighbor_idx] == 1u) {
alive_neighbors = alive_neighbors + 1u;
}
}
}
// Conway's Game of Life rules (can be customized via rules buffer)
var new_state = 0u;
if (current_cell == 1u) { // Currently alive
if (alive_neighbors == 2u || alive_neighbors == 3u) {
new_state = 1u; // Survive
}
} else { // Currently dead
if (alive_neighbors == 3u) {
new_state = 1u; // Birth
}
}
next_state[idx] = new_state;
}
"#;
pub const RULE_APPLICATION: &str = r#"
struct GpuCellData {
scalar: f32,
e1: f32,
e2: f32,
e3: f32,
e12: f32,
e13: f32,
e23: f32,
e123: f32,
generation: f32,
neighborhood_size: f32,
rule_type: f32,
boundary_condition: f32,
padding: array<f32, 4>,
}
struct GpuRuleConfig {
rule_type: f32,
threshold: f32,
damping_factor: f32,
energy_conservation: f32,
time_step: f32,
spatial_scale: f32,
geometric_weight: f32,
nonlinear_factor: f32,
boundary_type: f32,
neighborhood_radius: f32,
evolution_speed: f32,
stability_factor: f32,
padding: array<f32, 4>,
}
@group(0) @binding(0) var<storage, read> cells: array<GpuCellData>;
@group(0) @binding(1) var<storage, read> rules: array<GpuRuleConfig>;
@group(0) @binding(2) var<storage, read_write> output: array<GpuCellData>;
@compute @workgroup_size(256)
fn rule_application_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let idx = global_id.x;
if (idx >= arrayLength(&cells)) {
return;
}
let cell = cells[idx];
let rule = rules[0]; // Use first rule for now
var new_cell = cell;
// Apply damping factor
new_cell.scalar = cell.scalar * (1.0 - rule.damping_factor);
new_cell.e1 = cell.e1 * (1.0 - rule.damping_factor);
new_cell.e2 = cell.e2 * (1.0 - rule.damping_factor);
new_cell.e3 = cell.e3 * (1.0 - rule.damping_factor);
new_cell.e12 = cell.e12 * (1.0 - rule.damping_factor);
new_cell.e13 = cell.e13 * (1.0 - rule.damping_factor);
new_cell.e23 = cell.e23 * (1.0 - rule.damping_factor);
new_cell.e123 = cell.e123 * (1.0 - rule.damping_factor);
// Apply threshold
if (abs(new_cell.scalar) < rule.threshold) {
new_cell.scalar = 0.0;
}
output[idx] = new_cell;
}
"#;
pub const ENERGY_CALCULATION: &str = r#"
struct GpuCellData {
scalar: f32,
e1: f32,
e2: f32,
e3: f32,
e12: f32,
e13: f32,
e23: f32,
e123: f32,
generation: f32,
neighborhood_size: f32,
rule_type: f32,
boundary_condition: f32,
padding: array<f32, 4>,
}
@group(0) @binding(0) var<storage, read> cells: array<GpuCellData>;
@group(0) @binding(1) var<storage, read_write> total_energy: array<f32>;
@compute @workgroup_size(1)
fn energy_calculation_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
var energy = 0.0;
// Sum the squared magnitudes of all multivector components
for (var i = 0u; i < arrayLength(&cells); i = i + 1u) {
let cell = cells[i];
energy += cell.scalar * cell.scalar;
energy += cell.e1 * cell.e1;
energy += cell.e2 * cell.e2;
energy += cell.e3 * cell.e3;
energy += cell.e12 * cell.e12;
energy += cell.e13 * cell.e13;
energy += cell.e23 * cell.e23;
energy += cell.e123 * cell.e123;
}
total_energy[0] = energy;
}
"#;
pub const NEIGHBOR_EXTRACTION: &str = r#"
struct GpuCellData {
scalar: f32,
e1: f32,
e2: f32,
e3: f32,
e12: f32,
e13: f32,
e23: f32,
e123: f32,
generation: f32,
neighborhood_size: f32,
rule_type: f32,
boundary_condition: f32,
padding: array<f32, 4>,
}
@group(0) @binding(0) var<storage, read> cells: array<GpuCellData>;
@group(0) @binding(1) var<uniform> params: array<f32, 4>; // [width, height, total_cells, padding]
@group(0) @binding(2) var<storage, read_write> neighborhoods: array<GpuCellData>;
@compute @workgroup_size(256)
fn neighbor_extraction_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let idx = global_id.x;
let width = u32(params[0]);
let height = u32(params[1]);
let total_cells = u32(params[2]);
if (idx >= total_cells) {
return;
}
// Calculate 2D position from linear index
let x = idx % width;
let y = idx / width;
// Moore neighborhood: 8 neighbors
let offsets = array<vec2<i32>, 8>(
vec2<i32>(-1, -1), vec2<i32>(0, -1), vec2<i32>(1, -1),
vec2<i32>(-1, 0), vec2<i32>(1, 0),
vec2<i32>(-1, 1), vec2<i32>(0, 1), vec2<i32>(1, 1)
);
// Extract neighbors with wrapping boundaries
for (var i = 0u; i < 8u; i = i + 1u) {
let offset = offsets[i];
let nx = (i32(x) + offset.x + i32(width)) % i32(width);
let ny = (i32(y) + offset.y + i32(height)) % i32(height);
let neighbor_idx = u32(ny) * width + u32(nx);
// Store neighbor in output array
neighborhoods[idx * 8u + i] = cells[neighbor_idx];
}
}
"#;
const CA_SELF_ASSEMBLY: &str = r#"
@group(0) @binding(0) var<storage, read> particles: array<f32>; // [x, y, type, energy]
@group(0) @binding(1) var<storage, read_write> new_particles: array<f32>;
@group(0) @binding(2) var<storage, read> assembly_rules: array<f32>;
@group(0) @binding(3) var<storage, read> simulation_params: array<u32>; // [n_particles, grid_size]
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let particle_idx = global_id.x;
let n_particles = simulation_params[0];
let grid_size = simulation_params[1];
if (particle_idx >= n_particles) {
return;
}
let base_idx = particle_idx * 4u;
let x = particles[base_idx];
let y = particles[base_idx + 1u];
let particle_type = particles[base_idx + 2u];
let energy = particles[base_idx + 3u];
// Self-assembly based on local interactions
var new_x = x;
var new_y = y;
var new_energy = energy;
// Calculate forces from nearby particles
var force_x = 0.0;
var force_y = 0.0;
for (var other_idx = 0u; other_idx < n_particles; other_idx = other_idx + 1u) {
if (other_idx == particle_idx) { continue; }
let other_base = other_idx * 4u;
let other_x = particles[other_base];
let other_y = particles[other_base + 1u];
let other_type = particles[other_base + 2u];
let dx = other_x - x;
let dy = other_y - y;
let distance = sqrt(dx * dx + dy * dy);
if (distance < 5.0 && distance > 0.1) { // Interaction range
let interaction_strength = assembly_rules[u32(particle_type) * 4u + u32(other_type)];
// Attractive/repulsive force based on particle types
let force_magnitude = interaction_strength / (distance * distance);
force_x += force_magnitude * dx / distance;
force_y += force_magnitude * dy / distance;
}
}
// Update position based on forces
new_x += force_x * 0.1; // time step
new_y += force_y * 0.1;
// Keep within bounds
new_x = clamp(new_x, 0.0, f32(grid_size));
new_y = clamp(new_y, 0.0, f32(grid_size));
// Energy dissipation
new_energy = energy * 0.99;
new_particles[base_idx] = new_x;
new_particles[base_idx + 1u] = new_y;
new_particles[base_idx + 2u] = particle_type;
new_particles[base_idx + 3u] = new_energy;
}
"#;
pub const INTERSECTION_THEORY: &str = r#"
struct RationalNumber {
numerator: i32,
denominator: i32,
}
@group(0) @binding(0) var<storage, read> chow_class_a: array<RationalNumber>;
@group(0) @binding(1) var<storage, read> chow_class_b: array<RationalNumber>;
@group(0) @binding(2) var<storage, read_write> intersection_result: array<RationalNumber>;
@group(0) @binding(3) var<storage, read> geometry_params: array<u32>; // [dimension, degree_a, degree_b]
fn gcd(a: u32, b: u32) -> u32 {
if (b == 0u) { return a; }
return gcd(b, a % b);
}
fn add_rationals(a: RationalNumber, b: RationalNumber) -> RationalNumber {
let num = a.numerator * b.denominator + b.numerator * a.denominator;
let den = a.denominator * b.denominator;
let g = gcd(u32(abs(num)), u32(abs(den)));
return RationalNumber(num / i32(g), den / i32(g));
}
fn multiply_rationals(a: RationalNumber, b: RationalNumber) -> RationalNumber {
let num = a.numerator * b.numerator;
let den = a.denominator * b.denominator;
let g = gcd(u32(abs(num)), u32(abs(den)));
return RationalNumber(num / i32(g), den / i32(g));
}
@compute @workgroup_size(256)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let idx = global_id.x;
if (idx >= arrayLength(&chow_class_a)) {
return;
}
let dimension = geometry_params[0];
let degree_a = geometry_params[1];
let degree_b = geometry_params[2];
// Intersection product in Chow ring: A · B
// For simplicity, implement as pointwise multiplication for this example
let a = chow_class_a[idx];
let b = chow_class_b[idx];
// Check degree compatibility (degree_a + degree_b ≤ dimension)
if (degree_a + degree_b <= dimension) {
intersection_result[idx] = multiply_rationals(a, b);
} else {
intersection_result[idx] = RationalNumber(0, 1); // Zero class
}
}
"#;
const SCHUBERT_CALCULUS: &str = r#"
@group(0) @binding(0) var<storage, read> partition_a: array<u32>;
@group(0) @binding(1) var<storage, read> partition_b: array<u32>;
@group(0) @binding(2) var<storage, read_write> littlewood_coeff: array<u32>;
@group(0) @binding(3) var<storage, read> grassmann_params: array<u32>; // [n, k]
@compute @workgroup_size(128)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let coeff_idx = global_id.x;
let n = grassmann_params[0]; // Dimension of ambient space
let k = grassmann_params[1]; // Dimension of subspaces
if (coeff_idx >= arrayLength(&littlewood_coeff)) {
return;
}
// Schubert calculus: compute Littlewood-Richardson coefficients
// This is a simplified version - full LR coefficients require more complex algorithms
let max_parts = min(arrayLength(&partition_a), arrayLength(&partition_b));
var coefficient = 0u;
// Simplified intersection number computation
for (var i = 0u; i < max_parts; i = i + 1u) {
let part_a = partition_a[i];
let part_b = partition_b[i];
// Check compatibility with Grassmannian Gr(k, n)
if (part_a <= n - k && part_b <= n - k) {
coefficient += part_a * part_b;
}
}
littlewood_coeff[coeff_idx] = coefficient;
}
"#;
pub const TOPOLOGY_SHADERS: &[(&str, &str)] = &[
("topology_distance_matrix", TOPOLOGY_DISTANCE_MATRIX),
("topology_morse_critical", TOPOLOGY_MORSE_CRITICAL),
("topology_boundary_matrix", TOPOLOGY_BOUNDARY_MATRIX),
("topology_matrix_reduction", TOPOLOGY_MATRIX_REDUCTION),
];
pub const TOPOLOGY_DISTANCE_MATRIX: &str = r#"
struct Point {
x: f32,
y: f32,
z: f32,
w: f32,
}
@group(0) @binding(0)
var<storage, read> points: array<Point>;
@group(0) @binding(1)
var<storage, read_write> distances: array<f32>;
@compute @workgroup_size(8, 8)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let i = global_id.x;
let j = global_id.y;
let num_points = arrayLength(&points);
if (i >= num_points || j >= num_points) {
return;
}
let idx = i * num_points + j;
if (i == j) {
distances[idx] = 0.0;
return;
}
let pi = points[i];
let pj = points[j];
let dx = pi.x - pj.x;
let dy = pi.y - pj.y;
let dz = pi.z - pj.z;
let dw = pi.w - pj.w;
// Euclidean distance (supports up to 4D)
distances[idx] = sqrt(dx * dx + dy * dy + dz * dz + dw * dw);
}
"#;
pub const TOPOLOGY_MORSE_CRITICAL: &str = r#"
struct CriticalPoint {
x: u32,
y: u32,
critical_type: u32, // 0=min, 1=saddle, 2=max
value: f32,
}
@group(0) @binding(0)
var<storage, read> values: array<f32>;
@group(0) @binding(1)
var<uniform> dims: vec2<u32>; // width, height
@group(0) @binding(2)
var<storage, read_write> critical_points: array<CriticalPoint>;
@group(0) @binding(3)
var<storage, read_write> counter: atomic<u32>;
fn get_value(x: u32, y: u32) -> f32 {
return values[y * dims.x + x];
}
@compute @workgroup_size(16, 16)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
// Interior points only (offset by 1)
let x = global_id.x + 1u;
let y = global_id.y + 1u;
if (x >= dims.x - 1u || y >= dims.y - 1u) {
return;
}
let v = get_value(x, y);
// Get 8-neighbors
let n0 = get_value(x - 1u, y - 1u);
let n1 = get_value(x, y - 1u);
let n2 = get_value(x + 1u, y - 1u);
let n3 = get_value(x - 1u, y);
let n4 = get_value(x + 1u, y);
let n5 = get_value(x - 1u, y + 1u);
let n6 = get_value(x, y + 1u);
let n7 = get_value(x + 1u, y + 1u);
// Count neighbors lower/higher than center
var lower_count = 0u;
var upper_count = 0u;
if (n0 < v) { lower_count += 1u; } else if (n0 > v) { upper_count += 1u; }
if (n1 < v) { lower_count += 1u; } else if (n1 > v) { upper_count += 1u; }
if (n2 < v) { lower_count += 1u; } else if (n2 > v) { upper_count += 1u; }
if (n3 < v) { lower_count += 1u; } else if (n3 > v) { upper_count += 1u; }
if (n4 < v) { lower_count += 1u; } else if (n4 > v) { upper_count += 1u; }
if (n5 < v) { lower_count += 1u; } else if (n5 > v) { upper_count += 1u; }
if (n6 < v) { lower_count += 1u; } else if (n6 > v) { upper_count += 1u; }
if (n7 < v) { lower_count += 1u; } else if (n7 > v) { upper_count += 1u; }
var critical_type = 3u; // 3 = not critical
if (lower_count == 8u) {
critical_type = 2u; // Maximum
} else if (upper_count == 8u) {
critical_type = 0u; // Minimum
} else if (lower_count > 0u && upper_count > 0u) {
// Check for saddle by counting sign changes around boundary
var signs = array<bool, 8>(
n0 > v, n1 > v, n2 > v, n3 > v, n4 > v, n5 > v, n6 > v, n7 > v
);
var changes = 0u;
if (signs[0] != signs[1]) { changes += 1u; }
if (signs[1] != signs[2]) { changes += 1u; }
if (signs[2] != signs[4]) { changes += 1u; }
if (signs[4] != signs[7]) { changes += 1u; }
if (signs[7] != signs[6]) { changes += 1u; }
if (signs[6] != signs[5]) { changes += 1u; }
if (signs[5] != signs[3]) { changes += 1u; }
if (signs[3] != signs[0]) { changes += 1u; }
if (changes >= 4u) {
critical_type = 1u; // Saddle
}
}
if (critical_type < 3u) {
let idx = atomicAdd(&counter, 1u);
critical_points[idx] = CriticalPoint(x, y, critical_type, v);
}
}
"#;
pub const TOPOLOGY_BOUNDARY_MATRIX: &str = r#"
struct Simplex {
vertices: array<u32, 8>, // Max 7-simplex
dimension: u32,
filtration_time: f32,
padding: array<u32, 2>,
}
struct MatrixEntry {
row: u32,
col: u32,
value: i32,
padding: u32,
}
@group(0) @binding(0)
var<storage, read> simplices: array<Simplex>;
@group(0) @binding(1)
var<storage, read_write> boundary_entries: array<MatrixEntry>;
@group(0) @binding(2)
var<storage, read_write> entry_counter: atomic<u32>;
@compute @workgroup_size(256)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let simplex_idx = global_id.x;
if (simplex_idx >= arrayLength(&simplices)) {
return;
}
let s = simplices[simplex_idx];
if (s.dimension == 0u) {
return; // 0-simplices have no boundary
}
// Generate boundary faces with alternating signs
let dim = s.dimension;
for (var i = 0u; i <= dim; i++) {
let sign = select(-1, 1, i % 2u == 0u);
// Allocate entry atomically
let entry_idx = atomicAdd(&entry_counter, 1u);
// Compute hash of face (for row index)
var face_hash = 0u;
for (var j = 0u; j <= dim; j++) {
if (j != i) {
face_hash = face_hash * 31u + s.vertices[j];
}
}
boundary_entries[entry_idx] = MatrixEntry(face_hash, simplex_idx, sign, 0u);
}
}
"#;
pub const TOPOLOGY_MATRIX_REDUCTION: &str = r#"
// Parallel column reduction using GPU
// Finds pivot rows for each column
@group(0) @binding(0)
var<storage, read_write> matrix: array<i32>;
@group(0) @binding(1)
var<uniform> dims: vec2<u32>; // rows, cols
@group(0) @binding(2)
var<storage, read_write> pivots: array<u32>;
@compute @workgroup_size(256)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let col = global_id.x;
let rows = dims.x;
let cols = dims.y;
if (col >= cols) {
return;
}
// Find lowest non-zero in column (pivot row)
var pivot_row = rows; // rows means no pivot
for (var row = 0u; row < rows; row++) {
let idx = row * cols + col;
if (matrix[idx] != 0) {
pivot_row = row;
}
}
pivots[col] = pivot_row;
}
"#;
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_shader_library_creation() {
let library = ShaderLibrary::new();
let shaders = library.list_shaders();
assert!(shaders.contains(&"tropical_matrix_multiply".to_string()));
assert!(shaders.contains(&"dual_forward_ad".to_string()));
assert!(shaders.contains(&"tropical_dual_clifford".to_string()));
assert!(shaders.contains(&"fisher_information".to_string()));
assert!(shaders.contains(&"ca_evolution".to_string()));
assert!(shaders.contains(&"intersection_theory".to_string()));
assert!(shaders.contains(&"holographic_batch_bind".to_string()));
assert!(shaders.contains(&"holographic_batch_similarity".to_string()));
assert!(shaders.contains(&"holographic_bundle_all".to_string()));
assert!(shaders.contains(&"holographic_resonator_step".to_string()));
}
#[test]
fn test_shader_retrieval() {
let library = ShaderLibrary::new();
let shader = library.get_shader("tropical_matrix_multiply");
assert!(shader.is_some());
assert!(shader.unwrap().contains("@compute"));
assert!(shader.unwrap().contains("tropical"));
}
#[test]
fn test_shader_constants() {
assert_eq!(TROPICAL_SHADERS.len(), 3);
assert_eq!(DUAL_SHADERS.len(), 3);
assert_eq!(FUSION_SHADERS.len(), 2);
assert_eq!(HOLOGRAPHIC_SHADERS.len(), 4);
}
#[test]
fn test_holographic_shaders() {
assert!(HOLOGRAPHIC_BATCH_BIND.contains("@compute"));
assert!(HOLOGRAPHIC_BATCH_BIND.contains("blade_product_sign"));
assert!(HOLOGRAPHIC_BATCH_SIMILARITY.contains("@compute"));
assert!(HOLOGRAPHIC_BATCH_SIMILARITY.contains("similarity"));
assert!(HOLOGRAPHIC_BUNDLE_ALL.contains("@compute"));
assert!(HOLOGRAPHIC_BUNDLE_ALL.contains("workgroupBarrier"));
assert!(HOLOGRAPHIC_RESONATOR_STEP.contains("@compute"));
assert!(HOLOGRAPHIC_RESONATOR_STEP.contains("codebook"));
}
}