use glam::{Vec2, Vec3};
#[inline(always)]
pub fn sdf_cross_shape(
p: Vec3,
length: f32,
thickness: f32,
round_radius: f32,
half_height: f32,
) -> f32 {
let qx = p.x.abs();
let qz = p.z.abs();
let d_h = Vec2::new(qx - length, qz - thickness);
let d_v = Vec2::new(qx - thickness, qz - length);
let d_h_sdf = Vec2::new(d_h.x.max(0.0), d_h.y.max(0.0)).length() + d_h.x.max(d_h.y).min(0.0);
let d_v_sdf = Vec2::new(d_v.x.max(0.0), d_v.y.max(0.0)).length() + d_v.x.max(d_v.y).min(0.0);
let d_2d = d_h_sdf.min(d_v_sdf) - round_radius;
let d_y = p.y.abs() - half_height;
let w = Vec2::new(d_2d.max(0.0), d_y.max(0.0));
d_2d.max(d_y).min(0.0) + w.length()
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_cross_shape_center_inside() {
let d = sdf_cross_shape(Vec3::ZERO, 1.0, 0.3, 0.0, 0.5);
assert!(d < 0.0, "Center should be inside, got {}", d);
}
#[test]
fn test_cross_shape_far_outside() {
let d = sdf_cross_shape(Vec3::new(5.0, 0.0, 0.0), 1.0, 0.3, 0.0, 0.5);
assert!(d > 0.0, "Far point should be outside, got {}", d);
}
#[test]
fn test_cross_shape_symmetry_x() {
let d1 = sdf_cross_shape(Vec3::new(0.5, 0.1, 0.1), 1.0, 0.3, 0.05, 0.5);
let d2 = sdf_cross_shape(Vec3::new(-0.5, 0.1, 0.1), 1.0, 0.3, 0.05, 0.5);
assert!((d1 - d2).abs() < 0.001, "Should be symmetric in X");
}
#[test]
fn test_cross_shape_symmetry_z() {
let d1 = sdf_cross_shape(Vec3::new(0.1, 0.1, 0.5), 1.0, 0.3, 0.05, 0.5);
let d2 = sdf_cross_shape(Vec3::new(0.1, 0.1, -0.5), 1.0, 0.3, 0.05, 0.5);
assert!((d1 - d2).abs() < 0.001, "Should be symmetric in Z");
}
}