use glam::{Vec2, Vec3};
#[inline(always)]
pub fn sdf_blobby_cross(p: Vec3, size: f32, half_height: f32) -> f32 {
let qx = p.x.abs();
let qz = p.z.abs();
let q = Vec2::new(qx, qz) / size;
let n = q.x + q.y;
let d_2d = if n < 1.0 {
let t = 1.0 - n;
let b = q.x * q.y;
(-(t * t - 2.0 * b).max(0.0).sqrt() + n - 1.0) * size * 0.5_f32.sqrt()
} else {
let d1 = (q.x - 1.0).max(0.0);
let d2 = (q.y - 1.0).max(0.0);
let dx = Vec2::new(q.x - 1.0, q.y);
let dz = Vec2::new(q.x, q.y - 1.0);
dx.length().min(dz.length()).min(d1.hypot(d2)) * size
};
let d_y = p.y.abs() - half_height;
let w = Vec2::new(d_2d.max(0.0), d_y.max(0.0));
d_2d.max(d_y).min(0.0) + w.length()
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_blobby_cross_center_inside() {
let d = sdf_blobby_cross(Vec3::ZERO, 1.0, 0.5);
assert!(d < 0.0, "Center should be inside, got {}", d);
}
#[test]
fn test_blobby_cross_far_outside() {
let d = sdf_blobby_cross(Vec3::new(5.0, 0.0, 0.0), 1.0, 0.5);
assert!(d > 0.0, "Far point should be outside, got {}", d);
}
#[test]
fn test_blobby_cross_symmetry_x() {
let d1 = sdf_blobby_cross(Vec3::new(0.3, 0.1, 0.1), 1.0, 0.5);
let d2 = sdf_blobby_cross(Vec3::new(-0.3, 0.1, 0.1), 1.0, 0.5);
assert!((d1 - d2).abs() < 0.001, "Should be symmetric in X");
}
#[test]
fn test_blobby_cross_symmetry_z() {
let d1 = sdf_blobby_cross(Vec3::new(0.1, 0.1, 0.3), 1.0, 0.5);
let d2 = sdf_blobby_cross(Vec3::new(0.1, 0.1, -0.3), 1.0, 0.5);
assert!((d1 - d2).abs() < 0.001, "Should be symmetric in Z");
}
}