<h1 align="center" font-size:4em;"> Rust Airsim </h1>
<p align="center">
<img src="https://github.com/Sollimann/airsim-client/blob/main/docs/drone_lobby.png" width="750">
</p>
<p align="center">
<em> A Rust Client library for Microsoft Airsim</em>
</p>
<p align="center">
<em> Contributions are welcome! </em>
</p>
[](https://github.com/Sollimann/airsim-client/actions)
[](https://crates.io/crates/airsim-client)
[](https://rust-lang.github.io/rfcs/2495-min-rust-version.html)
[](https://docs.rs/airsim-client)
[](https://GitHub.com/Sollimann/airsim-client/graphs/commit-activity)
[](https://GitHub.com/Sollimann/airsim-client/pulls)
[](https://GitHub.com/Sollimann/airsim-client/pulls)

[](https://opensource.org/licenses/MIT)
## How to use
See [examples](examples/) folder for more!
Use e.g this [settings.json](examples/multirotor/settings.json) to configure multirotor in Airsim
Once you have Airsim up and running (some examples below on how run), execute the snippet:
```rust
use airsim_client::{DrivetrainType, MultiRotorClient, NetworkResult, Path, Vector3, YawMode};
use async_std::task;
async fn connect_drone() -> NetworkResult<()> {
let address = "<Airsim IP here>:41451"; // set with env variable
let vehicle_name = ""; // use default vehicle name
log::info!("Start!");
// connect
log::info!("connect");
let client = MultiRotorClient::connect(address, vehicle_name).await?;
// confirm connect
log::info!("confirm connection");
let res = client.confirm_connection().await?;
log::info!("Response: {:?}", res);
// arm drone
log::info!("arm drone");
client.arm_disarm(true).await?;
log::info!("Response: {:?}", res);
// take off
log::info!("take off drone");
client.take_off_async(20.0).await?;
log::info!("take off completed");
log::info!("move on path");
client
.move_on_path_async(
Path(vec![
Vector3::new(-25.0, 0.0, -20.0),
Vector3::new(-50.0, 50.0, -20.0),
Vector3::new(-50.0, -50.0, -25.0),
]),
5.0,
1000.0,
DrivetrainType::MaxDegreeOfFreedom,
YawMode::new(false, 90.0),
None,
None,
)
.await?;
log::info!("done!");
log::info!("go home");
client.go_home_async(20.0).await?;
log::info!("got home");
log::info!("land drone");
let landed = client.land_async(20.0).await?;
log::info!("drone landed: {landed}");
log::info("Disarm drone")
client.arm_disarm(false).await?;
client.enable_api_control(false).await?;
Ok(())
}
fn main() -> NetworkResult<()> {
env_logger::init();
task::block_on(connect_drone())
}
```
## Pre-requisites to build project
```sh
$ sudo apt install build-ess ential
```
## Running with Docker
Install `docker-nvidia` first
then
```sh
$ make airsim-up
```
## WSL2 (client) and Windows 11 Server
https://docs.microsoft.com/en-us/windows/wsl/networking
Open Windows PowerShell in directory `Blocks\Blocks\WindowsNoEditor` and type:
```PowerShell
./Blocks.exe -ResX=640 -ResY=480 -windowed
```