agg 0.1.0

High-quality 2D graphics engine based on Anti-grain Geometry
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551


//use path_storage::PathStorage;
use crate::path_storage::PathCommand;
use crate::path_storage::Vertex;
use crate::path_storage::len;
use crate::path_storage::cross;
use crate::path_storage::split;

use crate::VertexSource;
use std::f64::consts::PI;

#[derive(Debug,Copy,Clone,PartialEq)]
pub enum LineCap {
    Butt, Square, Round
}
#[derive(Debug,Copy,Clone,PartialEq)]
pub enum LineJoin {
    Miter, MiterRevert, Round, Bevel, MiterRound,  MiterAccurate, None,
}
#[derive(Debug,Copy,Clone,PartialEq)]
pub enum InnerJoin {
    Bevel, Miter, Jag, Round
}

impl Default for LineCap   { fn default() -> LineCap   { LineCap::Butt    } }
impl Default for LineJoin  { fn default() -> LineJoin  { LineJoin::Miter  } }
impl Default for InnerJoin { fn default() -> InnerJoin { InnerJoin::Miter } }

#[derive(Debug,Default)]
pub struct ConvStroke<T: VertexSource + Default> {
    source: T,//PathStorage,
    width: f64,
    width_abs: f64,
    width_eps: f64,
    width_sign: f64,
    miter_limit: f64,
    inner_miter_limit: f64,
    approx_scale: f64,
    line_cap: LineCap,
    line_join: LineJoin,
    inner_join: InnerJoin,
}

impl<T> VertexSource for ConvStroke<T> where T: VertexSource + Default {
    fn xconvert(&self) -> Vec<Vertex<f64>> {
        self.stroke()
    }
}

macro_rules! prev {
    ($i:expr, $n:expr) => ( ($i + $n - 1) % $n )
}
macro_rules! curr {
    ($i:expr, $n:expr) => ( $i )
}
macro_rules! next {
    ($i:expr, $n:expr) => ( ($i + 1) % $n )
}

impl<T> ConvStroke<T> where T: VertexSource + Default {
    pub fn new(source: T) -> Self {
        Self {
            source,
            width: 0.5, width_abs: 0.5, width_eps: 0.5/1024.0, width_sign: 1.0,
            miter_limit: 4.0, inner_miter_limit: 1.01,
            approx_scale: 1.0,
            .. Default::default()
        }
    }
    pub fn width(&mut self, width: f64) {
        self.width = width / 2.0;
        self.width_abs = self.width.abs();
        self.width_sign = if self.width < 0.0 { -1.0 } else { 1.0 };
        //eprintln!("SET WIDTH");
    }
    fn calc_cap(&self, v0: &Vertex<f64>, v1: &Vertex<f64>) -> Vec<Vertex<f64>> {
        //eprintln!("JOIN: CAP: v0 {} {}", v0.x, v0.y);
        //eprintln!("JOIN: CAP: v1 {} {}", v1.x, v1.y);
        let mut out = vec![];
        let dx = v1.x-v0.x;
        let dy = v1.y-v0.y;
        let len = (dx*dx + dy*dy).sqrt();
        let dx1 = self.width * dy / len;
        let dy1 = self.width * dx / len;

        match self.line_cap {
            LineCap::Square => {
                let dx2 = dy1 * self.width_sign;
                let dy2 = dx1 * self.width_sign;
                out.push(Vertex::line_to(v0.x - dx1 - dx2, v0.y + dy1 - dy2));
                out.push(Vertex::line_to(v0.x + dx1 - dx2, v0.y - dy1 - dy2));
            },
            LineCap::Butt => {
                out.push(Vertex::line_to(v0.x - dx1, v0.y + dy1));
                out.push(Vertex::line_to(v0.x + dx1, v0.y - dy1));
            },
            LineCap::Round => {

            }
        }
        out
    }
    fn calc_arc(&self, x: f64, y: f64, dx1: f64, dy1: f64, dx2: f64, dy2: f64) -> Vec<Vertex<f64>> {
        let mut out = vec![];
        let mut a1 = (dy1 * self.width_sign).atan2(dx1 * self.width_sign);
        let mut a2 = (dy2 * self.width_sign).atan2(dx2 * self.width_sign);
        //let da = a1 - a2;
        //int i, n;

        let mut da = 2.0 * (self.width_abs / (self.width_abs + 0.125 / self.approx_scale)).acos();
        out.push(Vertex::line_to(x + dx1, y + dy1));
        if self.width_sign > 0.0 {
            if a1 > a2 {
                a2 += 2.0 * PI;
            }
            let n = ((a2 - a1) / da) as i64;
            da = (a2 - a1) / (n + 1) as f64;
            a1 += da;
            for _ in 0 .. n {
                out.push(Vertex::line_to(x + a1.cos() * self.width,
                                         y + a1.sin() * self.width));
                a1 += da;
            }
        } else {
            if a1 < a2 {
                a2 -= 2.0 * PI;
            }
            let n = ((a1 - a2) / da) as i64;
            da = (a1 - a2) / (n + 1) as f64;
            a1 -= da;
            for _ in 0 .. n {
                out.push(Vertex::line_to(x + a1.cos() * self.width,
                                         y + a1.sin() * self.width));
                a1 -= da;
            }
        }
        out.push(Vertex::line_to(x + dx2, y + dy2));
        out
    }
    fn calc_miter(&self,
                      p0: &Vertex<f64>,
                      p1: &Vertex<f64>,
                      p2: &Vertex<f64>,
                      dx1: f64, dy1: f64, dx2: f64, dy2: f64,
                      join: LineJoin, mlimit: f64, dbevel: f64)
                      -> Vec<Vertex<f64>>{
        let mut out = vec![];
        let mut xi  = p1.x;
        let mut yi  = p1.y;
        let mut di  = 1.0;
        let lim = self.width_abs * mlimit;
        let mut miter_limit_exceeded = true; // Assume the worst
        let mut intersection_failed  = true; // Assume the worst
        //eprintln!("LINEOUT: calc_miter");
        //eprintln!("LINEOUT: dx,dy {} {} {} {}", dx1, dx2, dy1, dy2);
        //eprintln!("LINEOUT: mlimit {} width_abs {}", mlimit, self.width_abs);
        if let Some((xit,yit)) = self.calc_intersection(p0.x + dx1, p0.y - dy1,
                                                      p1.x + dx1, p1.y - dy1,
                                                      p1.x + dx2, p1.y - dy2,
                                                      p2.x + dx2, p2.y - dy2) {
                                               //&xi, &yi))
            // Calculation of the intersection succeeded
            //---------------------
            xi = xit;
            yi = yit;
            let pz = Vertex::line_to(xi,yi);
            //eprintln!("LINEOUT: intersection ok {:?}", pz);
            di = len(p1,&pz);
            if di <= lim {
                // Inside the miter limit
                //---------------------
                //eprintln!("LINEOUT: Inside the miter limit");
                out.push(Vertex::line_to(xi, yi));
                miter_limit_exceeded = false;
            }
            intersection_failed = false;
        } else {
            // Calculation of the intersection failed, most probably
            // the three points lie one straight line. 
            // First check if v0 and v2 lie on the opposite sides of vector: 
            // (v1.x, v1.y) -> (v1.x+dx1, v1.y-dy1), that is, the perpendicular
            // to the line determined by vertices v0 and v1.
            // This condition determines whether the next line segments continues
            // the previous one or goes back.
            //eprintln!("LINEOUT: intersection failed");
            //----------------
            let x2 = p1.x + dx1;
            let y2 = p1.y - dy1;
            let pz = Vertex::line_to(x2,y2);
            if (cross(&p0, &p1, &pz) < 0.0) ==
               (cross(&p1, &p2, &pz) < 0.0) {
                // This case means that the next segment continues
                // the previous one (straight line)
                //-----------------
                out.push(Vertex::line_to(p1.x + dx1, p1.y - dy1));
                miter_limit_exceeded = false;
            }
        }

        if miter_limit_exceeded {
            //println!("LINEOUT: miter_limit_exceeded");
            // Miter limit exceeded
            //------------------------
            match join {
                LineJoin::MiterRevert => {
                    // For the compatibility with SVG, PDF, etc, 
                    // we use a simple bevel join instead of
                    // "smart" bevel
                    //-------------------
                    //println!("LINEOUT: Doing miter_revert: {:?}", join);
                    out.push(Vertex::line_to(p1.x + dx1, p1.y - dy1));
                    out.push(Vertex::line_to(p1.x + dx2, p1.y - dy2));
                },
                LineJoin::Round => out.extend( self.calc_arc(p1.x, p1.y, dx1, -dy1, dx2, -dy2)),
                _ => {
                    //default:
                    //println!("LINEOUT: Doing miter default");
                    // If no miter-revert, calculate new dx1, dy1, dx2, dy2
                    //----------------
                    if intersection_failed {
                        //println!("LINEOUT: intersection failed arm");
                        let mlimit = mlimit * self.width_sign;
                        out.push(Vertex::line_to(p1.x + dx1 + dy1 * mlimit,
                                            p1.y - dy1 + dx1 * mlimit));
                        out.push(Vertex::line_to(p1.x + dx2 - dy2 * mlimit,
                                            p1.y - dy2 - dx2 * mlimit));
                    } else {
                        //println!("LINEOUT: intersection ok arm");
                        let x1 = p1.x + dx1;
                        let y1 = p1.y - dy1;
                        let x2 = p1.x + dx2;
                        let y2 = p1.y - dy2;
                        //println!("LINEOUT: OK V0: {:?}", p0);
                        //println!("LINEOUT: OK V1: {:?}", p1);
                        //println!("LINEOUT: OK V2: {:?}", p2);
                        //println!("LINEOUT: OK di {} lim {} dbevel {}\n", di, lim, dbevel);
                        //println!("LINEOUT: OK {} {} {} {}", x1,y1,x2,y2);
                        //println!("LINEOUT: OK {} {} INTERSECTION", xi,yi);
                        let di = (lim - dbevel) / (di - dbevel);
                        //println!("LINEOUT: OK di {} \n", di);
                        out.push(Vertex::line_to(x1 + (xi - x1) * di,
                                                 y1 + (yi - y1) * di));
                        out.push(Vertex::line_to(x2 + (xi - x2) * di,
                                                 y2 + (yi - y2) * di));
                    }
                }
            }
        }
        //for v in &out {
            //eprintln!("LINEOUT: CALC_MITER: {:?}", v);
        //}
        out
    }
    fn calc_intersection(&self,
                             ax: f64, ay: f64, bx: f64, by: f64,
                             cx: f64, cy: f64, dx: f64, dy: f64)
                             -> Option<(f64, f64)> {
        let intersection_epsilon = 1.0e-30;
        let num = (ay-cy) * (dx-cx) - (ax-cx) * (dy-cy);
        let den = (bx-ax) * (dy-cy) - (by-ay) * (dx-cx);
        if den.abs() < intersection_epsilon {
            return None;
        }
        let r = num / den;
        let x = ax + r * (bx-ax);
        let y = ay + r * (by-ay);
        Some((x,y))
    }
    fn calc_join(&self,
                     p0: &Vertex<f64>,
                     p1: &Vertex<f64>,
                     p2: &Vertex<f64>) -> Vec<Vertex<f64>> {
        let mut out = vec![];
        let len1 = len(p1,p0);
        let len2 = len(p2,p1);

        //eprintln!("LINEOUT: V0: {:?} {}", p0, len1);
        //eprintln!("LINEOUT: V1: {:?} {}", p1, len2);
        //eprintln!("LINEOUT: V2: {:?}", p2);
        if len1 == 0.0 {
            panic!("Same point between p0,p1 {:?} {:?}", p0,p1);
        }
        if len2 == 0.0 {
            panic!("Same point between p1,p2 {:?} {:?}", p1,p2);
        }
        let dx1 = self.width * (p1.y-p0.y) / len1;
        let dy1 = self.width * (p1.x-p0.x) / len1;
        let dx2 = self.width * (p2.y-p1.y) / len2;
        let dy2 = self.width * (p2.x-p1.x) / len2;
        //eprintln!("LINEOUT: {} {} {} {}", dx1, dy1, dx2, dy2);
        let cp = cross(p0, p1, p2);
        if cp != 0.0 && cp.is_sign_positive() == self.width.is_sign_positive() {
            println!("LINE: INNER JOIN");
            // Inner Join
            let mut limit = if len1 < len2 {
                len1 / self.width_abs
            } else {
                len2 / self.width_abs
            };
            if limit < self.inner_miter_limit {
                limit = self.inner_miter_limit;
            }
            println!("INNER_JOIN {:?}", self.inner_join);
            match self.inner_join {
                InnerJoin::Bevel => {
                    println!("INNER_JOIN BEVEL {} {} -> {} {}",
                             p1.x + dx1, p1.y - dy1,
                             p1.x + dx2, p1.y - dy2);
                    out.push(Vertex::line_to(p1.x + dx1, p1.y - dy1));
                    out.push(Vertex::line_to(p1.x + dx2, p1.y - dy2));
                },
                InnerJoin::Miter => {
                    //eprintln!("LINEOUT: MITER: {} {} {} {} {}", dx1,dy1,dx2,dy2,limit);
                    out.extend(self.calc_miter(p0, p1, p2, dx1, dy1, dx2, dy2, LineJoin::MiterRevert, limit, 0.0));
                }
                InnerJoin::Jag |
                InnerJoin::Round => {
                    let cp = (dx1-dx2).powi(2) + (dy1-dy2).powi(2);
                    if cp < len1.powi(2) && cp < len2.powi(2) {
                        out.extend(self.calc_miter(p0,p1,p2, dx1, dy1, dx2, dy2, LineJoin::MiterRevert, limit, 0.0));
                    } else {
                        if self.inner_join == InnerJoin::Jag {
                            out.push(Vertex::line_to(p1.x + dx1, p1.y - dy1));
                            out.push(Vertex::line_to(p1.x,       p1.y      ));
                            out.push(Vertex::line_to(p1.x + dx2, p1.y - dy2));
                        }
                        if self.inner_join == InnerJoin::Round {
                            out.push(Vertex::line_to(p1.x + dx1, p1.y - dy1));
                            out.push(Vertex::line_to(p1.x,       p1.y      ));
                            out.extend(self.calc_arc(p1.x, p1.y, dx2, -dy2, dx1, -dy1));
                            out.push(Vertex::line_to(p1.x,       p1.y      ));
                            out.push(Vertex::line_to(p1.x + dx2, p1.y - dy2));
                        }
                    }
                }
            }
        } else {
            eprintln!("LINEOUT: OUTER JOIN");
            // Outer Join
            let dx = (dx1 + dx2) / 2.0;
            let dy = (dy1 + dy2) / 2.0;
            let dbevel = (dx*dx + dy*dy).sqrt();

            if (self.line_join == LineJoin::Round || self.line_join == LineJoin::Bevel) &&  self.approx_scale * (self.width_abs - dbevel) < self.width_eps {
                // This is an optimization that reduces the number of points 
                // in cases of almost collinear segments. If there's no
                // visible difference between bevel and miter joins we'd rather
                // use miter join because it adds only one point instead of two. 
                //
                // Here we calculate the middle point between the bevel points 
                // and then, the distance between v1 and this middle point. 
                // At outer joins this distance always less than stroke width, 
                // because it's actually the height of an isosceles triangle of
                // v1 and its two bevel points. If the difference between this
                // width and this value is small (no visible bevel) we can 
                // add just one point. 
                //
                // The constant in the expression makes the result approximately 
                // the same as in round joins and caps. You can safely comment 
                // out this entire "if".
                //-------------------

                if let Some((dx,dy)) =
                    self.calc_intersection(p0.x + dx1, p0.y - dy1,
                                           p1.x + dx1, p1.y - dy1,
                                           p1.x + dx2, p1.y - dy2,
                                           p2.x + dx2, p2.y - dy2) {
                        out.push(Vertex::line_to(dx, dy));
                    } else {
                        out.push(Vertex::line_to(p1.x + dx1, p1.y - dy1));
                    }
                //eprintln!("LINEOUT: RETURN APPROX");
                return out ;
            }
            //eprintln!("LINEOUT: RETURN NON APPROX {:?} {}", self.line_join, dbevel);
            match self.line_join {
                LineJoin::Miter |
                LineJoin::MiterRevert |
                LineJoin::MiterRound => 
                    out.extend(self.calc_miter(p0,p1,p2, dx1,dy1,dx2,dy2,
                                               self.line_join,
                                               self.miter_limit,
                                               dbevel)),
                LineJoin::Round => out.extend(
                    self.calc_arc(p1.x, p1.y, dx1, -dy1, dx2, -dy2)
                ),
                LineJoin::Bevel => {
                    out.push(Vertex::line_to(p1.x + dx1, p1.y - dy1));
                    out.push(Vertex::line_to(p1.x + dx2, p1.y - dy2));
                },
                LineJoin::None | LineJoin::MiterAccurate => {},
            }
        }
        out
    }
    /// Set Line cap style to [LineCap](enum.LineCap.html)
    ///
    pub fn line_cap(&mut self, line_cap: LineCap) {
        self.line_cap = line_cap;
    }
    /// Set Line Join style to [LineJoin](enum.LineJoin.html)
    ///
    /// Available options are
    ///   - `Miter`
    ///   - `MiterRevert`
    ///   - `RoundJoin`
    ///   - `Bevel`
    ///   - `MiterRound`
    ///
    /// Variants of `MiterAccurate` and `None` are not available and will
    /// be reset to `Miter`
    ///
    pub fn line_join(&mut self, line_join: LineJoin) {
        self.line_join = line_join;
        if self.line_join == LineJoin::MiterAccurate {
            self.line_join = LineJoin::Miter;
        }
        if self.line_join == LineJoin::None {
            self.line_join = LineJoin::Miter;
        }
    }
    /// Set Inner Join style to [InnerJoin](enum.InnerJoin.html)
    pub fn inner_join(&mut self, inner_join: InnerJoin) {
        self.inner_join = inner_join;
    }
    // miter_limit
    //     miter_limit_theta
    //     inner_miter_limit
    //     approximation_scale
    //     shorten
    fn stroke(&self) -> Vec<Vertex<f64>> {
        //println!("LINEOUT: STROKE PATH");
        let mut all_out = vec![];
        let v0 = &self.source.xconvert();
        let pairs = split(&v0);
        // println!("STROKE PATH: pathlen {} segments {}",
        //          v0.len(), pairs.len());
        for (m1,m2) in pairs {
            //eprintln!("SPLIT {:?}", &v0[m1..=m2]);
            let mut outf = vec![];
            let v = clean_path(&v0[m1..=m2]);
            // Has Closed Path Element
            let closed = is_path_closed(&v);
            // Ignore Closed Tag Element
            let n = if closed { v.len() - 1 } else { v.len() };
            let (n1,n2) = if closed { (0, n) } else { (1,n-1) };
            if ! closed {
                outf.extend( self.calc_cap(&v[0], &v[1]) ); // Begin Cap
            }
            for i in n1 .. n2 { // Forward Path
                outf.extend(
                    self.calc_join(&v[prev!(i,n)], &v[curr!(i,n)], &v[next!(i,n)])
                );
            }
            if closed {
                let n = outf.len();
                let last = outf[n-1];
                outf.push( Vertex::close_polygon(last.x, last.y) );
            }
            let mut outb = vec![];
            if ! closed {
                outb.extend( self.calc_cap(&v[n-1], &v[n-2]) ); // End Cap
            }

            for i in (n1 .. n2).rev() { // Backward Path
                outb.extend(
                    self.calc_join(&v[next!(i,n)], &v[curr!(i,n)], &v[prev!(i,n)])
                );
            }
            if closed {
                outb[0].cmd = PathCommand::MoveTo;
                let n = outb.len();
                let last = outb[n-1];
                outb.push( Vertex::close_polygon(last.x, last.y) );
            } else {
                let n = outb.len();
                let last = outb[n-1];
                outb.push( Vertex::close_polygon(last.x, last.y) );
            }
            
            outf[0].cmd = PathCommand::MoveTo;
            outf.extend(outb);

            //println!("COMPLETE: closed? {}", closed);
            //for v in &outf {
            //    println!("COMPLETE: {:?} {:.6} {:.6}", v.cmd, v.x,v.y);
            //}
            all_out.extend(outf);
        }
        all_out
    }
}

fn is_path_closed(verts: &[Vertex<f64>]) -> bool {
    for v in verts {
        if v.cmd == PathCommand::Close {
            return true;
        }
    }
    false
}
/// Remove repeated vertices, defined with a distance <= 1e-6
fn clean_path(v: &[Vertex<f64>]) -> Vec<Vertex<f64>>{
    let mut mark = vec![];
    if ! v.is_empty() {
        mark.push(0);
    }
    for i in 1 .. v.len() {
        match v[i].cmd {
            PathCommand::LineTo => {
                if len(&v[i-1],&v[i]) >= 1e-6 {
                    mark.push(i);
                }
            },
            _ => mark.push(i),
        }
    }
    if mark.is_empty() {
        return vec![]
    }
    let mut out : Vec<_> = mark.into_iter().map(|i| v[i]).collect();
    if ! is_path_closed(&out) {
        return out;
    }

    let first = out[0];
    loop {
        let i = match last_line_to(&out) {
            Some(i) => i,
            None => panic!("Missing Last Line To"),
        };
        let last = out[i];
        if len(&first, &last) >= 1e-6 {
            break;
        }
        //eprintln!("REMOVING POINT {:?} {:?}", first, last);
        out.remove(i);
    }
    out
}
fn last_line_to(v: &[Vertex<f64>]) -> Option<usize> {
    let mut i = v.len()-1;
    while i > 0 {
        if v[i].cmd == PathCommand::LineTo {
            return Some(i);
        }
        i -= 1;
    }
    None
}