agb 0.1.0

Library for Game Boy Advance Development
#![no_std]
#![feature(start)]

extern crate gba;

use gba::display;

#[start]
fn main(_argc: isize, _argv: *const *const u8) -> isize {
    let mut gba = gba::Gba::new();

    let mut bitmap = gba.display.video.bitmap3();
    let mut input = gba::input::ButtonController::new();

    loop {
        input.update();
        // if A is pressed, draw out of range
        if input.is_just_pressed(gba::input::Button::A) {
            bitmap.draw_point(display::WIDTH, 0, 0x05);
        }
        if input.is_just_pressed(gba::input::Button::B) {
            #[allow(arithmetic_overflow)]
            let _p = core::i32::MAX + 1;
        }
    }
}