use crate::types::*;
/// Use this method to send a game. On success, the sent Message is returned.
#[derive(Debug, Serialize, TelegramApi, Setters, New)]
#[return_type = "Message"]
#[new(vis = "pub")]
#[set(vis = "pub")]
pub struct SendGame {
/// Unique identifier for the target chat
pub(crate) chat_id: Integer,
/// Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
pub(crate) game_short_name: String,
/// Sends the message silently. Users will receive a notification with no sound.
#[serde(skip_serializing_if = "Option::is_none")]
pub(crate) disable_notification: Option<bool>,
/// If the message is a reply, ID of the original message
#[serde(skip_serializing_if = "Option::is_none")]
pub(crate) reply_to_message_id: Option<Integer>,
/// A JSON-serialized object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown. If not empty, the first button must launch the game.
#[serde(skip_serializing_if = "Option::is_none")]
pub(crate) reply_markup: Option<InlineKeyboardMarkup>,
}