use crate::types::*;
/// Use this method to edit text and game messages. On success, if edited message is sent by the bot, the edited Message is returned, otherwise True is returned.
#[derive(Debug, Serialize, TelegramApi, Setters, New)]
#[return_type = "MessageOrTrue"]
#[new(vis = "pub")]
#[set(vis = "pub")]
pub struct EditMessageText {
/// Required if inline_message_id is not specified. Unique identifier for the target chat or username of the target channel (in the format @channelusername)
#[serde(skip_serializing_if = "Option::is_none")]
pub(crate) chat_id: Option<ChatIdOrUsername>,
/// Required if inline_message_id is not specified. Identifier of the message to edit
#[serde(skip_serializing_if = "Option::is_none")]
pub(crate) message_id: Option<Integer>,
/// Required if chat_id and message_id are not specified. Identifier of the inline message
#[serde(skip_serializing_if = "Option::is_none")]
pub(crate) inline_message_id: Option<String>,
/// New text of the message
pub(crate) text: String,
/// Send Markdown or HTML, if you want Telegram apps to show bold, italic, fixed-width text or inline URLs in your bot's message.
#[serde(skip_serializing_if = "Option::is_none")]
pub(crate) parse_mode: Option<String>,
/// Disables link previews for links in this message
#[serde(skip_serializing_if = "Option::is_none")]
pub(crate) disable_web_page_preview: Option<bool>,
/// A JSON-serialized object for an inline keyboard.
#[serde(skip_serializing_if = "Option::is_none")]
pub(crate) reply_markup: Option<InlineKeyboardMarkup>,
}