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DrawRunNode

Struct DrawRunNode 

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pub struct DrawRunNode {
    pub phase: PrimitivePhase,
    pub command: Option<DrawCommandId>,
    pub primitives: Rc<Vec<DrawPrimitive>>,
    pub summary: DrawRunSummary,
    pub replay: Option<Box<CommandReplayFrame>>,
}

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§phase: PrimitivePhase§command: Option<DrawCommandId>

Which draw command recorded these primitives. None only for runs with no per-command provenance (hand-built tests).

§primitives: Rc<Vec<DrawPrimitive>>

Shared, not owned: the recording registry keyed by DrawCommandId keeps a handle to the same buffer, so its capacity survives this node being dropped on the next rebuild and the command re-records into it instead of growing a fresh vector. Nothing mutates a run’s primitives after construction, which is what makes sharing sound.

§summary: DrawRunSummary

Content facts consumers keep asking per frame, answered once at construction. Surface planning used to rescan every primitive of every run per frame to learn “does it contain text?” — for a 17k-primitive game canvas with no text, that was two full walks per frame that could never early-exit.

§replay: Option<Box<CommandReplayFrame>>

The command’s verified retained/dynamic span structure for the frame this node was built, in primitive space. A renderer that retains by identity draws the run span by span — retained spans from slots keyed (command, slot), dynamic spans from primitives — instead of walking the whole vector. None means no verification ran or nothing was retained: the run is all ordinary primitives.

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impl DrawRunNode

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pub fn new(phase: PrimitivePhase, primitives: Vec<DrawPrimitive>) -> Self

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pub fn for_command( phase: PrimitivePhase, command: Option<DrawCommandId>, primitives: Vec<DrawPrimitive>, ) -> Self

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pub fn for_command_shared( phase: PrimitivePhase, command: Option<DrawCommandId>, primitives: Rc<Vec<DrawPrimitive>>, ) -> Self

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pub fn for_command_replayed( phase: PrimitivePhase, command: Option<DrawCommandId>, primitives: Rc<Vec<DrawPrimitive>>, replay: Option<Box<CommandReplayFrame>>, ) -> Self

Trait Implementations§

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impl Clone for DrawRunNode

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fn clone(&self) -> DrawRunNode

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DrawRunNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for DrawRunNode

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fn eq(&self, other: &DrawRunNode) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for DrawRunNode

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.