Structs§
- Draw
Command Id - Stable identity of the draw command a run was recorded from: the layout
node owning the command, the command’s index in that node’s command list,
and which placement pass produced this run (a
WithContentcommand emits one run per placement, so the pair alone is not unique). Rendering does not read it yet; it is the key under which retained recording state lives as retention moves up to the draw-command recorder, and it must survive recording, graph construction, normalized-scene creation, and renderer cache lookup unchanged. - Draw
Primitive Node - Draw
RunNode - Draw
RunSummary - One-pass discriminant census of a draw run, recursing through
Blendwrappers the same way the per-primitive predicates it replaces did. - HitTest
Node - Isolation
Reasons - Layer
Node - Primitive
Entry - Projective
Transform - Render
Graph - Text
Primitive Node