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WgpuDrawContext

Struct WgpuDrawContext 

Source
pub struct WgpuDrawContext<'a> {
    pub geometry: &'a mut GeometryBatch,
    pub text: &'a mut TextState,
    pub scissor_active: bool,
    pub scissor_position: UIPosition,
    pub scissor_bounds: UIPosition,
    pub depth: &'a mut f32,
    pub dpi_scale: f32,
}
Expand description

Per-frame drawing context passed to each WgpuDrawable command.

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§geometry: &'a mut GeometryBatch

CPU-side geometry batch flushed to the UI render pipeline at end of frame.

§text: &'a mut TextState

Glyphon text state for queuing text during command execution.

§scissor_active: bool

Whether a clip region from cotis_defaults::render_commands::ClipStart is active.

§scissor_position: UIPosition

Top-left corner of the active clip region in physical pixels.

§scissor_bounds: UIPosition

Width and height of the active clip region in physical pixels.

§depth: &'a mut f32

Current draw depth; decremented by each command for painter’s-order z-sorting.

§dpi_scale: f32

Window scale factor from winit; multiply text font sizes by this value.

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for WgpuDrawContext<'a>

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impl<'a> !UnwindSafe for WgpuDrawContext<'a>

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impl<'a> Freeze for WgpuDrawContext<'a>

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impl<'a> Send for WgpuDrawContext<'a>

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impl<'a> Sync for WgpuDrawContext<'a>

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impl<'a> Unpin for WgpuDrawContext<'a>

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impl<'a> UnsafeUnpin for WgpuDrawContext<'a>

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