pub struct WgpuDrawContext<'a> {
pub geometry: &'a mut GeometryBatch,
pub text: &'a mut TextState,
pub scissor_active: bool,
pub scissor_position: UIPosition,
pub scissor_bounds: UIPosition,
pub depth: &'a mut f32,
pub dpi_scale: f32,
}Expand description
Per-frame drawing context passed to each WgpuDrawable command.
Fields§
§geometry: &'a mut GeometryBatchCPU-side geometry batch flushed to the UI render pipeline at end of frame.
text: &'a mut TextStateGlyphon text state for queuing text during command execution.
scissor_active: boolWhether a clip region from cotis_defaults::render_commands::ClipStart is active.
scissor_position: UIPositionTop-left corner of the active clip region in physical pixels.
scissor_bounds: UIPositionWidth and height of the active clip region in physical pixels.
depth: &'a mut f32Current draw depth; decremented by each command for painter’s-order z-sorting.
dpi_scale: f32Window scale factor from winit; multiply text font sizes by this value.
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for WgpuDrawContext<'a>
impl<'a> !UnwindSafe for WgpuDrawContext<'a>
impl<'a> Freeze for WgpuDrawContext<'a>
impl<'a> Send for WgpuDrawContext<'a>
impl<'a> Sync for WgpuDrawContext<'a>
impl<'a> Unpin for WgpuDrawContext<'a>
impl<'a> UnsafeUnpin for WgpuDrawContext<'a>
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