Struct constructivism::core::Prop
source · pub struct Prop<H, T> { /* private fields */ }Implementations§
source§impl<H, T> Prop<H, T>
impl<H, T> Prop<H, T>
pub fn new( getter: fn(_: &H) -> Value<'_, T>, setter: fn(_: &mut H, _: T) ) -> Self
sourcepub fn get<'a>(&self, host: &'a H) -> Value<'a, T>
pub fn get<'a>(&self, host: &'a H) -> Value<'a, T>
Examples found in repository?
examples/tutorial.rs (line 210)
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fn button_props() {
let (mut button, mut input, mut rect, mut node) = construct!(Button);
// You can access to props knowing only the top-level Construct
// Prop<Node, (f32, f32)>
let pos = prop!(Button.position);
// Prop<Rect, (f32, f32)>
let size = prop!(Button.size);
// Prop<Input, bool>
let disabled = prop!(Button.disabled);
// Prop<Button, bool>
let pressed = prop!(Button.pressed);
// You can read props. You have to pass exact item to the get()
let x = pos.get(&node).as_ref().0;
let w = size.get(&rect).as_ref().0;
let is_disabled = *disabled.get(&input).as_ref();
let is_pressed = *pressed.get(&button).as_ref();
assert_eq!(0., x);
assert_eq!(0., w);
assert_eq!(false, is_disabled);
assert_eq!(false, is_pressed);
// You can set props. You have to pass exact item to set()
pos.set(&mut node, (1., 1.));
size.set(&mut rect, (10., 10.));
disabled.set(&mut input, true);
pressed.set(&mut button, true);
assert_eq!(node.position.0, 1.);
assert_eq!(rect.size.0, 10.);
assert_eq!(input.disabled, true);
assert_eq!(button.pressed, true);
}sourcepub fn set(&self, host: &mut H, value: T)
pub fn set(&self, host: &mut H, value: T)
Examples found in repository?
examples/tutorial.rs (line 220)
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fn button_props() {
let (mut button, mut input, mut rect, mut node) = construct!(Button);
// You can access to props knowing only the top-level Construct
// Prop<Node, (f32, f32)>
let pos = prop!(Button.position);
// Prop<Rect, (f32, f32)>
let size = prop!(Button.size);
// Prop<Input, bool>
let disabled = prop!(Button.disabled);
// Prop<Button, bool>
let pressed = prop!(Button.pressed);
// You can read props. You have to pass exact item to the get()
let x = pos.get(&node).as_ref().0;
let w = size.get(&rect).as_ref().0;
let is_disabled = *disabled.get(&input).as_ref();
let is_pressed = *pressed.get(&button).as_ref();
assert_eq!(0., x);
assert_eq!(0., w);
assert_eq!(false, is_disabled);
assert_eq!(false, is_pressed);
// You can set props. You have to pass exact item to set()
pos.set(&mut node, (1., 1.));
size.set(&mut rect, (10., 10.));
disabled.set(&mut input, true);
pressed.set(&mut button, true);
assert_eq!(node.position.0, 1.);
assert_eq!(rect.size.0, 10.);
assert_eq!(input.disabled, true);
assert_eq!(button.pressed, true);
}
// 4.2 **Expand props**: If you have field with Construct type, you can access this fields props as well:
#[derive(Construct, Default)]
pub struct Vec2 {
x: f32,
y: f32,
}
#[derive(Construct)]
pub struct Node2d {
#[prop(construct)] // You have to mark expandable props with #[prop(construct)]
position: Vec2,
}
fn modify_position_x() {
let mut node = construct!(Node2d);
assert_eq!(node.position.x, 0.);
assert_eq!(node.position.y, 0.);
// Prop<Node2d, f32>
let x = prop!(Node2d.position.x);
x.set(&mut node, 100.);
assert_eq!(node.position.x, 100.);
assert_eq!(node.position.y, 0.);
}
// ### Custom Constructors
// 5.1 **Custom Constructors**: Sometimes you may want to derive Construct for a foreign type
// or provide a custom constructor/props for your type. You can use `derive_construct!` for
// this purpose:
pub struct ProgressBar {
min: f32,
val: f32,
max: f32,
}
impl ProgressBar {
pub fn min(&self) -> f32 {
self.min
}
pub fn set_min(&mut self, min: f32) {
self.min = min;
if self.max < min {
self.max = min;
}
if self.val < min {
self.val = min;
}
}
pub fn max(&self) -> f32 {
self.max
}
pub fn set_max(&mut self, max: f32) {
self.max = max;
if self.min > max {
self.min = max;
}
if self.val > max {
self.val = max;
}
}
pub fn val(&self) -> f32 {
self.val
}
pub fn set_val(&mut self, val: f32) {
self.val = val.max(self.min).min(self.max)
}
}
derive_construct! {
// Sequence
seq => ProgressBar -> Rect;
// Constructor, all params with defult values
construct => (min: f32 = 0., max: f32 = 1., val: f32 = 0.) -> {
if max < min {
max = min;
}
val = val.min(max).max(min);
Self { min, val, max }
};
// Props using getters and setters
props => {
min: f32 = [min, set_min];
max: f32 = [max, set_max];
val: f32 = [val, set_val];
};
}
// 5.2 **Using Custom Constructors**: The provided constructor will be called when creating
// instances:
fn create_progress_bar() {
let (pb, _, _) = construct!(ProgressBar { .val: 100. });
assert_eq!(pb.min, 0.);
assert_eq!(pb.max, 1.);
assert_eq!(pb.val, 1.);
}
// 5.3 **Custom Construct Props**: In the example above `derive_construct!` declares props using
// getters and setters. This setters and getters are called when you use `Prop::get`
// and `Prop::set`
fn modify_progress_bar() {
let (mut pb, _, _) = construct!(ProgressBar);
let min = prop!(ProgressBar.min);
let val = prop!(ProgressBar.val);
let max = prop!(ProgressBar.max);
assert_eq!(pb.val, 0.);
val.set(&mut pb, 2.);
assert_eq!(pb.val, 1.0); //because default for max = 1.0
min.set(&mut pb, 5.);
max.set(&mut pb, 10.);
assert_eq!(pb.min, 5.);
assert_eq!(pb.val, 5.);
assert_eq!(pb.max, 10.);
}pub fn getter(&self) -> fn(_: &H) -> Value<'_, T>
pub fn setter(&self) -> fn(_: &mut H, _: T)
Trait Implementations§
Auto Trait Implementations§
impl<H, T> RefUnwindSafe for Prop<H, T>
impl<H, T> Send for Prop<H, T>
impl<H, T> Sync for Prop<H, T>
impl<H, T> Unpin for Prop<H, T>
impl<H, T> UnwindSafe for Prop<H, T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more