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BodyDynamics

Struct BodyDynamics 

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pub struct BodyDynamics {
    pub mass: f32,
    pub friction: f32,
    pub restitution: f32,
    pub gravity_scale: f32,
    pub linear_damping: f32,
    pub impact_clip: Option<AudioClipHandle>,
    pub impact_volume: f32,
}
Expand description

Dynamic-body parameters attached to an entity with a Collider.

Runtime-only. Carries the physical values a PropBody declares, resolved onto the owning prop’s entity at load so runtime spawns can copy them; an entity with a Collider but no BodyDynamics is a static obstacle.

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§mass: f32

Mass in kilograms. 0 derives mass from the collider shape.

§friction: f32

Coulomb friction coefficient.

§restitution: f32

Bounciness in [0, 1].

§gravity_scale: f32

Multiplier applied to world gravity for this body.

§linear_damping: f32

Linear velocity damping, modelling air drag.

§impact_clip: Option<AudioClipHandle>

Clip played at the contact point when this body collides hard enough to publish a contact event.

§impact_volume: f32

Linear gain applied to the impact clip at full impulse.

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impl Clone for BodyDynamics

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fn clone(&self) -> BodyDynamics

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for BodyDynamics

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const NAME: &'static str = "BodyDynamics"

The registry name a world authors this component under.
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fn from_baked(_bytes: &[u8]) -> Result<Self, CnResult>

Reconstruct this component from a blob record, whose bytes are the serialized runtime component (cook already ran the asset -> component translation). The default rejects: runtime-only components are never stored in a blob, so only loadable types provide an implementation.
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fn inject_locator(&mut self, _locator: PayloadLocator)

Called after construction to inject the payload locator from the blob def. Only meaningful for components with a compiled payload. The default implementation does nothing (correct for most components).
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fn inject_name(&mut self, _id: AssetId)

Called after construction to inject the asset’s identity from the blob def. Only meaningful for components that look themselves up by id at runtime. The default implementation does nothing.
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impl ComponentSlot for BodyDynamics

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const DISCRIMINANT: u8

The component type’s stable id, used as its ComponentId.
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fn slot(s: &ComponentStorage) -> &Column<BodyDynamics>

Borrow this type’s column out of the storage.
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fn slot_mut(s: &mut ComponentStorage) -> &mut Column<BodyDynamics>

Mutably borrow this type’s column out of the storage.
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impl Copy for BodyDynamics

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impl Debug for BodyDynamics

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for BodyDynamics

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fn default() -> BodyDynamics

Returns the “default value” for a type. Read more
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impl RuntimeComponent for BodyDynamics

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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