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TransparentView

Struct TransparentView 

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#[repr(C)]
pub struct TransparentView { pub vp: [[f32; 4]; 4], pub inv_vp: [[f32; 4]; 4], pub camera_pos: [f32; 4], pub viewport: [f32; 2], pub time: f32, pub prefilter_mip_count: f32, }
Expand description

Per-frame view inputs shared by every draw in the transparent pass (water, glass), bound once for the whole pass. Matches TransparentView in shaders/glass.slang and shaders/water.slang. 160 bytes.

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§vp: [[f32; 4]; 4]

View-projection matrix, column-major.

§inv_vp: [[f32; 4]; 4]

Inverse view-projection matrix, column-major.

§camera_pos: [f32; 4]

World-space camera position (xyz). .w is ignored by the shader.

§viewport: [f32; 2]

Render-target width / height in pixels: the shader uses this to turn its fragment position into a normalised screen UV.

§time: f32

Wall-clock seconds since startup, fed to the Gerstner sum.

§prefilter_mip_count: f32

Mip count of the bound IBL prefilter cube; 0 signals “no environment map”, where the glass reflection falls back to a white rim. Per-frame state, so it rides the shared view rather than a per-draw params block.

Trait Implementations§

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impl Clone for TransparentView

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fn clone(&self) -> TransparentView

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for TransparentView

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impl NoUninit for TransparentView

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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