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RtParams

Struct RtParams 

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#[repr(C)]
pub struct RtParams { pub intensity: f32, pub max_distance: f32, pub tan_half_fov_y: f32, pub aspect: f32, pub prefilter_mip_count: f32, pub _pad0: f32, pub _pad1: f32, pub _pad2: f32, pub cam_pos: [f32; 4], pub sun_dir: [f32; 4], pub sun_color: [f32; 4], pub inv_view: [[f32; 4]; 4], }
Expand description

Per-frame uniform for the hardware ray-traced reflection pass. Like SsrParams it carries the clamped intensity / distance, the view-ray scale used to rebuild a view-space position from the SSR pre-pass G-buffer, and the IBL prefilter mip count for the miss fallback. Unlike SSR it traces a world-space ray against an acceleration structure, so it also carries the camera-to-world transform (to lift the view-space hit point + normal into world space), the world camera position (the ray origin), and the sun direction + colour the hit-shading uses. Pushed verbatim to the RT kernel, so the layout must stay in sync with the RtParams struct there. 144 bytes, 16-byte aligned (every vec3 is padded to a float4).

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§intensity: f32

Reflection blend strength in [0, 1]; scales the Fresnel-weighted mix.

§max_distance: f32

Maximum world-space distance a reflection ray travels before it misses.

§tan_half_fov_y: f32

tan(fov_y / 2): the vertical view-ray half-extent at unit depth.

§aspect: f32

Viewport aspect ratio (width / height).

§prefilter_mip_count: f32

IBL prefilter cubemap mip count. 0 when no EnvironmentMap is bound: the kernel then keeps the base shading for missed rays instead of a cube tap.

§_pad0: f32

Padding so the field layout matches the shader-side struct.

§_pad1: f32

Padding so the field layout matches the shader-side struct.

§_pad2: f32

Padding so the field layout matches the shader-side struct.

§cam_pos: [f32; 4]

World-space camera position (xyz); the reflection ray origin. w unused.

§sun_dir: [f32; 4]

World-space unit direction toward the sun (xyz); the hit-shading N·L term uses it. w unused.

§sun_color: [f32; 4]

Sun radiance (xyz); the direct term at a reflected hit. w unused.

§inv_view: [[f32; 4]; 4]

Camera-to-world transform (column-major, the rigid inverse of the view matrix). Lifts the view-space reconstructed position + normal into the world space the acceleration structure is built in.

Trait Implementations§

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impl Clone for RtParams

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fn clone(&self) -> RtParams

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for RtParams

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impl Debug for RtParams

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl NoUninit for RtParams

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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