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FrameFeedback

Struct FrameFeedback 

Source
pub struct FrameFeedback {
    pub input: InputPacket,
    pub render_stats: RenderStats,
    pub replay: ReplayOutcome,
    pub recycled: RenderSnapshot,
    pub stop: bool,
}
Expand description

One frame’s results crossing from the render half to the simulation.

Fields§

§input: InputPacket

Window input sampled right after the draw (whose event pump produced it), destined for the simulation’s input mailbox.

§render_stats: RenderStats

The drawn frame’s backend stats, for the profiler surfaces.

§replay: ReplayOutcome

What the frame’s op replay produced (failures to roll back, memory pressure from an upload).

§recycled: RenderSnapshot

The consumed snapshot, returned so its buffers keep their capacity.

§stop: bool

The render half stopped (window closed, frame policy shutdown, device lost); the simulation must stop too.

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