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SkinnedDrawGeometryUpdate

Struct SkinnedDrawGeometryUpdate 

Source
pub struct SkinnedDrawGeometryUpdate {
    pub skinned_index: usize,
    pub vertices: Vec<SkinnedVertex>,
    pub indices: Vec<u16>,
}
Expand description

One skinned draw slot’s fresh geometry, supplied to RenderBackend::rebuild_skinned_geometry when an asset hot-reload changed its vertex / index count and the slot can no longer hold the new data in its existing region of the shared skinned vertex / index buffers. The backend rebuilds both shared buffers; slots not named here keep their current geometry, copied byte-for-byte from the live buffers and re-based onto whatever new vertex region they land in. indices are mesh-relative (0-based); the backend rebases them onto the new vertex region.

Fields§

§skinned_index: usize

The skinned slot whose geometry is replaced.

§vertices: Vec<SkinnedVertex>

Replacement vertices.

§indices: Vec<u16>

Replacement indices, mesh-relative.

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