pub struct SceneFlow {
pub scenes: Vec<AssetId>,
pub current: AssetId,
pub fade: FadePhase,
}Expand description
The active scene and any transition in flight.
Fields§
§scenes: Vec<AssetId>Every Scene declared in the world, in declaration order.
current: AssetIdThe scene currently active.
fade: FadePhaseWhere the transition fade stands.
Auto Trait Implementations§
impl Freeze for SceneFlow
impl RefUnwindSafe for SceneFlow
impl Send for SceneFlow
impl Sync for SceneFlow
impl Unpin for SceneFlow
impl UnsafeUnpin for SceneFlow
impl UnwindSafe for SceneFlow
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