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RenderInput

Struct RenderInput 

Source
pub struct RenderInput {
Show 22 fields pub forward: bool, pub backward: bool, pub left: bool, pub right: bool, pub sprint: bool, pub interact: bool, pub jump: bool, pub ctrl: bool, pub alt: bool, pub cmd: bool, pub mouse_dx: f32, pub mouse_dy: f32, pub scroll_delta: f32, pub mouse_x: f32, pub mouse_y: f32, pub left_click: bool, pub left_button_down: bool, pub right_click: bool, pub hud_toggle: bool, pub escape: bool, pub captured_key: Option<InputKey>, pub typed_char: Option<char>,
}
Expand description

Accumulated input state since the last poll. Drained and reset every frame by GraphicsSystem and converted into a FrameInput component for Camera3DSystem to consume.

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§forward: bool

Forward movement key held.

§backward: bool

Backward movement key held.

§left: bool

Left strafe key held.

§right: bool

Right strafe key held.

§sprint: bool

Sprint key held.

§interact: bool

True for exactly one frame per interact-key press.

§jump: bool

True for exactly one frame per jump-key press.

§ctrl: bool

True while the Control key is held. A UI modifier (a story fast-forwards its dialogue while it is down); not gated by menu state, like escape and captured_key. Wired on Metal; DirectX / Vulkan set it from their key callbacks.

§alt: bool

True while the Option/Alt key is held. A UI modifier (the editor’s orbit drag); not gated by menu state, like ctrl. Wired on Metal; DirectX / Vulkan set it from their key callbacks.

§cmd: bool

True while the platform’s command modifier is held: the Command key on macOS, where it is the idiomatic modifier for an application shortcut. Windows and Linux leave this false and keep Ctrl as their shortcut modifier, because the Super key there belongs to the desktop shell.

§mouse_dx: f32

Accumulated mouse delta since the last take_input() call.

§mouse_dy: f32

Accumulated vertical mouse delta since the last take_input().

§scroll_delta: f32

Accumulated vertical scroll-wheel delta since the last take_input(). Only delivered while the cursor is free.

§mouse_x: f32

Absolute cursor position in window pixels (origin top-left). Only meaningful when the cursor is not captured.

§mouse_y: f32

Absolute cursor y in window pixels, origin top-left.

§left_click: bool

True for exactly one frame when the left mouse button is pressed while the cursor is not captured.

§left_button_down: bool

True while the left mouse button is held (cursor not captured). Persists across frames until release so a UI drag can track the cursor.

§right_click: bool

True for exactly one frame when the right mouse button is pressed while the cursor is not captured. Wired on Metal; DirectX / Vulkan set it from their mouse callbacks.

§hud_toggle: bool

True for exactly one frame when the HUD-toggle key is pressed (F1).

§escape: bool

True for exactly one frame when Escape is pressed while the cursor is not captured. (In captured-cursor worlds Escape continues to release the cursor, as before, and this pulse stays false.)

§captured_key: Option<InputKey>

The canonical key pressed this poll, for the settings-menu rebind capture, or None. A one-frame pulse, surfaced regardless of menu / capture state. Wired on Metal; DirectX / Vulkan set it from their key callbacks.

§typed_char: Option<char>

The printable character produced by this poll’s key press (with the OS’s shift / dead-key / layout handling applied), for text-input fields, or None. A one-frame pulse like captured_key, ungated by menu / capture state. Editing keys (Backspace / Delete / arrows) are not here: those arrive via captured_key. Wired on Metal; DirectX / Vulkan set it from their WM_CHAR / char callback when built on Windows / Linux.

Trait Implementations§

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impl Clone for RenderInput

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fn clone(&self) -> RenderInput

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for RenderInput

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impl Debug for RenderInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for RenderInput

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fn default() -> RenderInput

Returns the “default value” for a type. Read more

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