pub const SYSTEMS: &SystemTable;Expand description
The system table: one entry per system, in run order, plus the
load-time passes that bracket them. World::start runs each gate
against the world’s content and builds the systems they return.
pub const SYSTEMS: &SystemTable;The system table: one entry per system, in run order, plus the
load-time passes that bracket them. World::start runs each gate
against the world’s content and builds the systems they return.