pub struct PlayCue {
pub clip: AudioClipHandle,
pub kind: CueKind,
pub volume: f32,
pub priority: i32,
}Expand description
Runtime-only event asking the audio system to play a clip: the direct equivalent of an AudioCue firing, for systems that trigger audio from their own state (the story system plays page music and one-shots this way). World authors never declare this type directly.
Fields§
§clip: AudioClipHandleThe clip to play.
kind: CueKindWhether the clip plays as a one-shot or a loop.
volume: f32Linear gain applied on top of the bus volume.
priority: i32Voice priority for a one-shot request (higher wins a full voice pool).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PlayCue
impl RefUnwindSafe for PlayCue
impl Send for PlayCue
impl Sync for PlayCue
impl Unpin for PlayCue
impl UnsafeUnpin for PlayCue
impl UnwindSafe for PlayCue
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impl<T> CloneToUninit for Twhere
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impl<S, T> Duplex<S> for Twhere
T: FromSample<S> + ToSample<S>,
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impl<S> FromSample<S> for S
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self into a Left variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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