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GamepadAction

Enum GamepadAction 

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pub enum GamepadAction {
    Sprint,
    Jump,
    Interact,
}
Expand description

A rebindable gamepad action. Movement and look come from the sticks (with the d-pad as a digital movement fallback), so only the button-driven actions are rebindable; pause (Start) carries menu semantics and stays fixed, like Escape on the keyboard.

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Sprint

Hold to move faster.

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Jump

Jump.

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Interact

Interact with the entity under the cursor.

Implementations§

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impl GamepadAction

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pub const ALL: [GamepadAction; 3]

Every rebindable action, in Controls-tab row order.

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pub fn setting_key(self) -> &'static str

The settings key string used in setting:<key>:rebind actions and the engine settings registry. The pad_ prefix distinguishes a button capture row from a key_* keyboard capture row.

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pub fn from_setting_key(key: &str) -> Option<GamepadAction>

The action for a settings key string, or None if it is not a gamepad rebind key.

Trait Implementations§

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impl Clone for GamepadAction

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fn clone(&self) -> GamepadAction

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for GamepadAction

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impl Debug for GamepadAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Eq for GamepadAction

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impl Hash for GamepadAction

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for GamepadAction

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fn eq(&self, other: &GamepadAction) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for GamepadAction

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<F, T> IntoSample<T> for F
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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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impl<T> Same for T

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fn to_sample_(self) -> U

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type Error = !

The type returned in the event of a conversion error.
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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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