pub struct MeshDrawData {
pub blend_mode: BlendMode,
pub texture: TextureHandle,
pub shader: ShaderInstanceId,
pub render_target: RenderTargetId,
pub data: Vec<Mesh>,
}Fields§
§blend_mode: BlendMode§texture: TextureHandle§shader: ShaderInstanceId§render_target: RenderTargetId§data: Vec<Mesh>Auto Trait Implementations§
impl Freeze for MeshDrawData
impl RefUnwindSafe for MeshDrawData
impl Send for MeshDrawData
impl Sync for MeshDrawData
impl Unpin for MeshDrawData
impl UnwindSafe for MeshDrawData
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more