comfy_wgpu/
render_pass.rs

1use crate::*;
2
3pub struct MeshDrawData {
4    pub blend_mode: BlendMode,
5    pub texture: TextureHandle,
6    pub shader: ShaderInstanceId,
7    pub render_target: RenderTargetId,
8    pub data: Vec<Mesh>,
9}
10
11pub struct ParticleDrawData {
12    pub blend_mode: BlendMode,
13    pub texture: TextureHandle,
14    pub data: Vec<ParticleDraw>,
15}