comfy_wgpu/render_pass.rs
1use crate::*;
2
3pub struct MeshDrawData {
4 pub blend_mode: BlendMode,
5 pub texture: TextureHandle,
6 pub shader: ShaderInstanceId,
7 pub render_target: RenderTargetId,
8 pub data: Vec<Mesh>,
9}
10
11pub struct ParticleDrawData {
12 pub blend_mode: BlendMode,
13 pub texture: TextureHandle,
14 pub data: Vec<ParticleDraw>,
15}