Struct comfy_wgpu::CameraUniform
source · #[repr(C)]pub struct CameraUniform { /* private fields */ }Implementations§
source§impl CameraUniform
impl CameraUniform
pub fn new() -> Self
pub fn update_view_proj(&mut self, camera: &MainCamera)
Trait Implementations§
source§impl Clone for CameraUniform
impl Clone for CameraUniform
source§fn clone(&self) -> CameraUniform
fn clone(&self) -> CameraUniform
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for CameraUniform
impl Debug for CameraUniform
impl Copy for CameraUniform
impl Pod for CameraUniform
Auto Trait Implementations§
impl RefUnwindSafe for CameraUniform
impl Send for CameraUniform
impl Sync for CameraUniform
impl Unpin for CameraUniform
impl UnwindSafe for CameraUniform
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere T: AnyBitPattern,
§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.