Struct comfy_wgpu::MainCamera

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pub struct MainCamera {
    pub shake_timer: f32,
    pub shake_amount: f32,
    pub recoil: f32,
    pub center: Vec2,
    pub desired_center: Vec2,
    pub target: Option<Vec2>,
    pub smoothing_speed: f32,
    pub aspect_ratio: f32,
    pub zoom: f32,
    pub desired_zoom: f32,
    /* private fields */
}

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§shake_timer: f32§shake_amount: f32§recoil: f32§center: Vec2§desired_center: Vec2§target: Option<Vec2>§smoothing_speed: f32§aspect_ratio: f32§zoom: f32§desired_zoom: f32

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impl MainCamera

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pub fn new(center: Vec2, zoom: f32) -> MainCamera

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pub fn update(&mut self, delta: f32)

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pub fn push_center(&mut self, new_center: Vec2, new_zoom: f32)

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pub fn pop_center(&mut self)

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pub fn bump_recoil(&mut self, amount: f32)

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pub fn world_viewport(&self) -> Vec2

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pub fn screen_top_left(&self) -> Vec2

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pub fn screen_top_right(&self) -> Vec2

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pub fn current_shake(&self) -> f32

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pub fn build_view_projection_matrix(&self) -> Mat4

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pub fn screen_to_world(&self, position: Vec2) -> Vec2

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pub fn world_to_screen(&self, position: Vec2) -> Vec2

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pub fn world_to_render_px(&self, position: Vec2, render_scale: f32) -> IVec2

Trait Implementations§

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impl Clone for MainCamera

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fn clone(&self) -> MainCamera

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for MainCamera

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fn default() -> MainCamera

Returns the “default value” for a type. Read more

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