Struct cogs_gamedev::grids::coords::ICoord [−][src]
Expand description
Signed-int coordinates
Fields
x: isize
y: isize
Implementations
Return the quadrant this coordinate is in.
- 1: +X, +Y
- 2: -X, +Y
- 3: -X, -Y
- 4: +X, -Y
Zeroes are treated as positive.
assert_eq!(ICoord::new(4, 5).quadrant(), 1); assert_eq!(ICoord::new(-3, -2).quadrant(), 3); // Zero is treated as positive assert_eq!(ICoord::new(0, -8).quadrant(), 4); assert_eq!(ICoord::new(0, 0).quadrant(), 1);
Try to convert this to a Coord.
Returns None
in case any part is negative.
Get a list of this coordinate’s orthagonal neighbors.
They are given in clockwise order starting with the neighbor to the north,
as if each of Direction4::DIRECTIONS
had been added to them.
assert_eq!( ICoord::new(5, 7).neighbors4(), [ ICoord::new(5, 6), ICoord::new(6, 7), ICoord::new(5, 8), ICoord::new(4, 7), ] ); let origin = ICoord::new(-7, -12); assert_eq!( origin.neighbors4()[..], Direction4::DIRECTIONS.iter().map(|dir| origin + *dir).collect::<Vec<_>>()[..], );
Get a list of this coordinate’s orthagonal and diagonal neighbors.
They are given in clockwise order starting with the neighbor to the north,
as if each of Direction8::DIRECTIONS
had been added to them.
assert_eq!( ICoord::new(5, 7).neighbors8(), [ ICoord::new(5, 6), ICoord::new(6, 6), ICoord::new(6, 7), ICoord::new(6, 8), ICoord::new(5, 8), ICoord::new(4, 8), ICoord::new(4, 7), ICoord::new(4, 6), ] ); let origin = ICoord::new(-7, -12); assert_eq!( origin.neighbors8()[..], Direction8::DIRECTIONS.iter().map(|dir| origin + *dir).collect::<Vec<_>>()[..], );
Trait Implementations
Performs the +=
operation. Read more
Performs the +=
operation. Read more
Performs the +=
operation. Read more
Performs the *=
operation. Read more
Try to convert an ICoord to a Coord. Will return Error if the ICoord has any negatives in it.
Auto Trait Implementations
impl RefUnwindSafe for ICoord
impl UnwindSafe for ICoord
Blanket Implementations
Mutably borrows from an owned value. Read more
pub fn vzip(self) -> V