pub struct PlayerDebugInterface<'a, G: Game> { /* private fields */ }
Implementations§
Source§impl<G: Game> PlayerDebugInterface<'_, G>
impl<G: Game> PlayerDebugInterface<'_, G>
pub fn send(&self, command: DebugCommand<G>)
pub fn state(&self) -> G::DebugState
Auto Trait Implementations§
impl<'a, G> Freeze for PlayerDebugInterface<'a, G>
impl<'a, G> !RefUnwindSafe for PlayerDebugInterface<'a, G>
impl<'a, G> !Send for PlayerDebugInterface<'a, G>
impl<'a, G> !Sync for PlayerDebugInterface<'a, G>
impl<'a, G> Unpin for PlayerDebugInterface<'a, G>
impl<'a, G> !UnwindSafe for PlayerDebugInterface<'a, G>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more