Trait GameProcess

Source
pub trait GameProcess {
    // Required methods
    fn launch(command: Command) -> LaunchResult<Self>
       where Self: Sized;
    fn stop<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = LaunchResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn wait<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = LaunchResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn is_stopped<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = LaunchResult<bool>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn is_stopped_blocking(&self) -> LaunchResult<bool>;
}
Expand description

Trait for game handles to provide the same API on all platforms.

Required Methods§

Source

fn launch(command: Command) -> LaunchResult<Self>
where Self: Sized,

Should launch the game in a detached state.

Source

fn stop<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = LaunchResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Should stop the game.

Source

fn wait<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = LaunchResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Should wait until the game has exited.

Source

fn is_stopped<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = LaunchResult<bool>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Should check whether the game is still running.

Source

fn is_stopped_blocking(&self) -> LaunchResult<bool>

Should check whether the game is still running.

Implementors§