Struct GameProcessHandle

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pub struct GameProcessHandle { /* private fields */ }
Expand description

Handle to the game process.

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impl Clone for GameProcessHandle

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fn clone(&self) -> GameProcessHandle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameProcessHandle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl GameProcess for GameProcessHandle

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fn launch(command: Command) -> LaunchResult<Self>

Launches the game by forking the process. Communication to the forked process works through IPC channels. The handle should at some point be waited to avoid creating zombie processes.

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fn stop<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = LaunchResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Sends a shutdown signal to the forked process. After this call the process should be waited to reap the zombie process.

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fn wait<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = LaunchResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Waits for the process to exit. This allows the OS to reap the created zombie process.

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fn is_stopped<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = LaunchResult<bool>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Checks whether the game is still running.

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fn is_stopped_blocking(&self) -> LaunchResult<bool>

Checks whether the game is still running.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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where S: Into<Dispatch>,

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impl<T> MaybeSendSync for T