Struct clutter_sys::ClutterActorClass [−][src]
#[repr(C)]pub struct ClutterActorClass {}Show fields
pub parent_class: GInitiallyUnownedClass, pub show: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub show_all: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub hide: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub hide_all: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub realize: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub unrealize: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub map: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub unmap: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub paint: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub parent_set: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterActor)>, pub destroy: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub pick: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *const ClutterColor)>, pub queue_redraw: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterActor)>, pub get_preferred_width: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: c_float, _: *mut c_float, _: *mut c_float)>, pub get_preferred_height: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: c_float, _: *mut c_float, _: *mut c_float)>, pub allocate: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *const ClutterActorBox, _: ClutterAllocationFlags)>, pub apply_transform: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterMatrix)>, pub event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterEvent) -> gboolean>, pub button_press_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterButtonEvent) -> gboolean>, pub button_release_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterButtonEvent) -> gboolean>, pub scroll_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterScrollEvent) -> gboolean>, pub key_press_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterKeyEvent) -> gboolean>, pub key_release_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterKeyEvent) -> gboolean>, pub motion_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterMotionEvent) -> gboolean>, pub enter_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterCrossingEvent) -> gboolean>, pub leave_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterCrossingEvent) -> gboolean>, pub captured_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterEvent) -> gboolean>, pub key_focus_in: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub key_focus_out: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub queue_relayout: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub get_accessible: Option<unsafe extern "C" fn(_: *mut ClutterActor) -> *mut AtkObject>, pub get_paint_volume: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterPaintVolume) -> gboolean>, pub has_overlaps: Option<unsafe extern "C" fn(_: *mut ClutterActor) -> gboolean>, pub paint_node: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterPaintNode)>, pub touch_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterTouchEvent) -> gboolean>, pub _padding_dummy: [gpointer; 26],
Fields
parent_class: GInitiallyUnownedClass
show: Option<unsafe extern "C" fn(_: *mut ClutterActor)>
show_all: Option<unsafe extern "C" fn(_: *mut ClutterActor)>
hide: Option<unsafe extern "C" fn(_: *mut ClutterActor)>
hide_all: Option<unsafe extern "C" fn(_: *mut ClutterActor)>
realize: Option<unsafe extern "C" fn(_: *mut ClutterActor)>
unrealize: Option<unsafe extern "C" fn(_: *mut ClutterActor)>
map: Option<unsafe extern "C" fn(_: *mut ClutterActor)>
unmap: Option<unsafe extern "C" fn(_: *mut ClutterActor)>
paint: Option<unsafe extern "C" fn(_: *mut ClutterActor)>
parent_set: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterActor)>
destroy: Option<unsafe extern "C" fn(_: *mut ClutterActor)>
pick: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *const ClutterColor)>
queue_redraw: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterActor)>
get_preferred_width: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: c_float, _: *mut c_float, _: *mut c_float)>
get_preferred_height: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: c_float, _: *mut c_float, _: *mut c_float)>
allocate: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *const ClutterActorBox, _: ClutterAllocationFlags)>
apply_transform: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterMatrix)>
event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterEvent) -> gboolean>
scroll_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterScrollEvent) -> gboolean>
key_press_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterKeyEvent) -> gboolean>
key_release_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterKeyEvent) -> gboolean>
motion_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterMotionEvent) -> gboolean>
enter_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterCrossingEvent) -> gboolean>
leave_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterCrossingEvent) -> gboolean>
captured_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterEvent) -> gboolean>
key_focus_in: Option<unsafe extern "C" fn(_: *mut ClutterActor)>
key_focus_out: Option<unsafe extern "C" fn(_: *mut ClutterActor)>
queue_relayout: Option<unsafe extern "C" fn(_: *mut ClutterActor)>
get_accessible: Option<unsafe extern "C" fn(_: *mut ClutterActor) -> *mut AtkObject>
get_paint_volume: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterPaintVolume) -> gboolean>
has_overlaps: Option<unsafe extern "C" fn(_: *mut ClutterActor) -> gboolean>
paint_node: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterPaintNode)>
touch_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterTouchEvent) -> gboolean>
_padding_dummy: [gpointer; 26]
Trait Implementations
impl Clone for ClutterActorClass
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impl Clone for ClutterActorClass
[src]fn clone(&self) -> ClutterActorClass
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fn clone(&self) -> ClutterActorClass
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for ClutterActorClass
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impl Debug for ClutterActorClass
[src]impl Copy for ClutterActorClass
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Auto Trait Implementations
impl RefUnwindSafe for ClutterActorClass
impl !Send for ClutterActorClass
impl !Sync for ClutterActorClass
impl Unpin for ClutterActorClass
impl UnwindSafe for ClutterActorClass
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more