Struct clutter_sys::ClutterActorClass[][src]

#[repr(C)]
pub struct ClutterActorClass {
Show fields pub parent_class: GInitiallyUnownedClass, pub show: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub show_all: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub hide: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub hide_all: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub realize: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub unrealize: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub map: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub unmap: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub paint: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub parent_set: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterActor)>, pub destroy: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub pick: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *const ClutterColor)>, pub queue_redraw: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterActor)>, pub get_preferred_width: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: c_float, _: *mut c_float, _: *mut c_float)>, pub get_preferred_height: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: c_float, _: *mut c_float, _: *mut c_float)>, pub allocate: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *const ClutterActorBox, _: ClutterAllocationFlags)>, pub apply_transform: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterMatrix)>, pub event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterEvent) -> gboolean>, pub button_press_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterButtonEvent) -> gboolean>, pub button_release_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterButtonEvent) -> gboolean>, pub scroll_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterScrollEvent) -> gboolean>, pub key_press_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterKeyEvent) -> gboolean>, pub key_release_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterKeyEvent) -> gboolean>, pub motion_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterMotionEvent) -> gboolean>, pub enter_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterCrossingEvent) -> gboolean>, pub leave_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterCrossingEvent) -> gboolean>, pub captured_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterEvent) -> gboolean>, pub key_focus_in: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub key_focus_out: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub queue_relayout: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub get_accessible: Option<unsafe extern "C" fn(_: *mut ClutterActor) -> *mut AtkObject>, pub get_paint_volume: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterPaintVolume) -> gboolean>, pub has_overlaps: Option<unsafe extern "C" fn(_: *mut ClutterActor) -> gboolean>, pub paint_node: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterPaintNode)>, pub touch_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterTouchEvent) -> gboolean>, pub _padding_dummy: [gpointer; 26],
}

Fields

parent_class: GInitiallyUnownedClassshow: Option<unsafe extern "C" fn(_: *mut ClutterActor)>show_all: Option<unsafe extern "C" fn(_: *mut ClutterActor)>hide: Option<unsafe extern "C" fn(_: *mut ClutterActor)>hide_all: Option<unsafe extern "C" fn(_: *mut ClutterActor)>realize: Option<unsafe extern "C" fn(_: *mut ClutterActor)>unrealize: Option<unsafe extern "C" fn(_: *mut ClutterActor)>map: Option<unsafe extern "C" fn(_: *mut ClutterActor)>unmap: Option<unsafe extern "C" fn(_: *mut ClutterActor)>paint: Option<unsafe extern "C" fn(_: *mut ClutterActor)>parent_set: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterActor)>destroy: Option<unsafe extern "C" fn(_: *mut ClutterActor)>pick: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *const ClutterColor)>queue_redraw: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterActor)>get_preferred_width: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: c_float, _: *mut c_float, _: *mut c_float)>get_preferred_height: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: c_float, _: *mut c_float, _: *mut c_float)>allocate: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *const ClutterActorBox, _: ClutterAllocationFlags)>apply_transform: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterMatrix)>event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterEvent) -> gboolean>button_press_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterButtonEvent) -> gboolean>button_release_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterButtonEvent) -> gboolean>scroll_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterScrollEvent) -> gboolean>key_press_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterKeyEvent) -> gboolean>key_release_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterKeyEvent) -> gboolean>motion_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterMotionEvent) -> gboolean>enter_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterCrossingEvent) -> gboolean>leave_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterCrossingEvent) -> gboolean>captured_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterEvent) -> gboolean>key_focus_in: Option<unsafe extern "C" fn(_: *mut ClutterActor)>key_focus_out: Option<unsafe extern "C" fn(_: *mut ClutterActor)>queue_relayout: Option<unsafe extern "C" fn(_: *mut ClutterActor)>get_accessible: Option<unsafe extern "C" fn(_: *mut ClutterActor) -> *mut AtkObject>get_paint_volume: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterPaintVolume) -> gboolean>has_overlaps: Option<unsafe extern "C" fn(_: *mut ClutterActor) -> gboolean>paint_node: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterPaintNode)>touch_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterTouchEvent) -> gboolean>_padding_dummy: [gpointer; 26]

Trait Implementations

impl Clone for ClutterActorClass[src]

fn clone(&self) -> ClutterActorClass[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for ClutterActorClass[src]

fn fmt(&self, f: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl Copy for ClutterActorClass[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.