pub struct OptionContractLayer<I> {
pub underlying_coin_id: Bytes32,
pub underlying_delegated_puzzle_hash: Bytes32,
pub inner_puzzle: I,
}
Expand description
The option contract Layer
keeps track of the underlying coin and right to exercise the option.
It’s typically an inner layer of the SingletonLayer
.
Fields§
§underlying_coin_id: Bytes32
§underlying_delegated_puzzle_hash: Bytes32
§inner_puzzle: I
Implementations§
Trait Implementations§
Source§impl<I: Clone> Clone for OptionContractLayer<I>
impl<I: Clone> Clone for OptionContractLayer<I>
Source§fn clone(&self) -> OptionContractLayer<I>
fn clone(&self) -> OptionContractLayer<I>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<I: Debug> Debug for OptionContractLayer<I>
impl<I: Debug> Debug for OptionContractLayer<I>
Source§impl<I> Layer for OptionContractLayer<I>
impl<I> Layer for OptionContractLayer<I>
Source§type Solution = OptionContractSolution<<I as Layer>::Solution>
type Solution = OptionContractSolution<<I as Layer>::Solution>
Most of the time, this is an actual CLVM type representing the solution.
However, you can also use a helper struct and customize
Layer::construct_solution
and Layer::parse_solution
.Source§fn parse_puzzle(
allocator: &Allocator,
puzzle: Puzzle,
) -> Result<Option<Self>, DriverError>
fn parse_puzzle( allocator: &Allocator, puzzle: Puzzle, ) -> Result<Option<Self>, DriverError>
Parses this layer from the given puzzle, returning
None
if the puzzle doesn’t match.
An error is returned if the puzzle should have matched but couldn’t be parsed.Source§fn parse_solution(
allocator: &Allocator,
solution: NodePtr,
) -> Result<Self::Solution, DriverError>
fn parse_solution( allocator: &Allocator, solution: NodePtr, ) -> Result<Self::Solution, DriverError>
Parses the
Layer::Solution
type from a CLVM solution pointer.Source§fn construct_puzzle(
&self,
ctx: &mut SpendContext,
) -> Result<NodePtr, DriverError>
fn construct_puzzle( &self, ctx: &mut SpendContext, ) -> Result<NodePtr, DriverError>
Constructs the full curried puzzle for this layer.
Ideally, the puzzle itself should be cached in the
SpendContext
.Source§fn construct_solution(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<NodePtr, DriverError>
fn construct_solution( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<NodePtr, DriverError>
Constructs the full solution for this layer.
Can be used to construct the solution from a helper struct, if it’s not directly a CLVM type.
It’s also possible to influence the solution based on the puzzle, if needed.
Source§fn construct_spend(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<Spend, DriverError>
fn construct_spend( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<Spend, DriverError>
Creates a spend for this layer.
Source§fn construct_coin_spend(
&self,
ctx: &mut SpendContext,
coin: Coin,
solution: Self::Solution,
) -> Result<CoinSpend, DriverError>
fn construct_coin_spend( &self, ctx: &mut SpendContext, coin: Coin, solution: Self::Solution, ) -> Result<CoinSpend, DriverError>
Creates a coin spend for this layer.
Source§impl<I: PartialEq> PartialEq for OptionContractLayer<I>
impl<I: PartialEq> PartialEq for OptionContractLayer<I>
Source§impl<I> ToTreeHash for OptionContractLayer<I>where
I: ToTreeHash,
impl<I> ToTreeHash for OptionContractLayer<I>where
I: ToTreeHash,
impl<I: Copy> Copy for OptionContractLayer<I>
impl<I: Eq> Eq for OptionContractLayer<I>
impl<I> StructuralPartialEq for OptionContractLayer<I>
Auto Trait Implementations§
impl<I> Freeze for OptionContractLayer<I>where
I: Freeze,
impl<I> RefUnwindSafe for OptionContractLayer<I>where
I: RefUnwindSafe,
impl<I> Send for OptionContractLayer<I>where
I: Send,
impl<I> Sync for OptionContractLayer<I>where
I: Sync,
impl<I> Unpin for OptionContractLayer<I>where
I: Unpin,
impl<I> UnwindSafe for OptionContractLayer<I>where
I: UnwindSafe,
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fn borrow_mut(&mut self) -> &mut T
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