Struct chia_sdk_driver::SingletonLayer

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pub struct SingletonLayer<I> {
    pub launcher_id: Bytes32,
    pub inner_puzzle: I,
}
Expand description

The singleton Layer enforces uniqueness on a coin, which is identified by the launcher id. It contains an inner puzzle layer, which determines the actual behavior of the coin. Only one singleton can be created when the coin is spent, preserving the lineage of the asset.

Examples of singletons include:

However, assets like CATs (Chia Asset Tokens) are not singletons, as they are fungible.

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§launcher_id: Bytes32

The unique launcher id for the singleton. Also referred to as the singleton id.

§inner_puzzle: I

The inner puzzle layer. For singletons, this determines the actual behavior of the coin.

Implementations§

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impl<I> SingletonLayer<I>

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pub fn new(launcher_id: Bytes32, inner_puzzle: I) -> Self

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impl<I> SingletonLayer<I>
where I: ToTreeHash,

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pub fn lineage_proof(&self, this_coin: Coin) -> LineageProof

Returns the LineageProof for this singleton’s child.

Trait Implementations§

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impl<I: Clone> Clone for SingletonLayer<I>

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fn clone(&self) -> SingletonLayer<I>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<I: Debug> Debug for SingletonLayer<I>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<I> Layer for SingletonLayer<I>
where I: Layer,

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type Solution = SingletonSolution<<I as Layer>::Solution>

Most of the time, this is an actual CLVM type representing the solution. However, you can also use a helper struct and customize Layer::construct_solution and Layer::parse_solution.
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fn parse_puzzle( allocator: &Allocator, puzzle: Puzzle, ) -> Result<Option<Self>, DriverError>

Parses this layer from the given puzzle, returning None if the puzzle doesn’t match. An error is returned if the puzzle should have matched but couldn’t be parsed.
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fn parse_solution( allocator: &Allocator, solution: NodePtr, ) -> Result<Self::Solution, DriverError>

Parses the Layer::Solution type from a CLVM solution pointer.
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fn construct_puzzle( &self, ctx: &mut SpendContext, ) -> Result<NodePtr, DriverError>

Constructs the full curried puzzle for this layer. Ideally, the puzzle itself should be cached in the SpendContext.
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fn construct_solution( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<NodePtr, DriverError>

Constructs the full solution for this layer. Can be used to construct the solution from a helper struct, if it’s not directly a CLVM type. It’s also possible to influence the solution based on the puzzle, if needed.
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fn construct_spend( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<Spend, DriverError>

Creates a spend for this layer.
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fn construct_coin_spend( &self, ctx: &mut SpendContext, coin: Coin, solution: Self::Solution, ) -> Result<CoinSpend, DriverError>

Creates a coin spend for this layer.
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impl<I: PartialEq> PartialEq for SingletonLayer<I>

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fn eq(&self, other: &SingletonLayer<I>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<I> ToTreeHash for SingletonLayer<I>
where I: ToTreeHash,

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impl<I: Copy> Copy for SingletonLayer<I>

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impl<I: Eq> Eq for SingletonLayer<I>

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impl<I> StructuralPartialEq for SingletonLayer<I>

Auto Trait Implementations§

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impl<I> Freeze for SingletonLayer<I>
where I: Freeze,

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impl<I> RefUnwindSafe for SingletonLayer<I>
where I: RefUnwindSafe,

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impl<I> Send for SingletonLayer<I>
where I: Send,

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impl<I> Sync for SingletonLayer<I>
where I: Sync,

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impl<I> Unpin for SingletonLayer<I>
where I: Unpin,

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impl<I> UnwindSafe for SingletonLayer<I>
where I: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.