Struct chia_sdk_driver::SingletonLayer
source · pub struct SingletonLayer<I> {
pub launcher_id: Bytes32,
pub inner_puzzle: I,
}
Expand description
The singleton Layer
enforces uniqueness on a coin, which is identified by the launcher id.
It contains an inner puzzle layer, which determines the actual behavior of the coin.
Only one singleton can be created when the coin is spent, preserving the lineage of the asset.
Examples of singletons include:
DidLayer
for Decentralized Identifiers (DIDs).NftStateLayer
for Non-Fungible Tokens (NFTs).
However, assets like CATs (Chia Asset Tokens) are not singletons, as they are fungible.
Fields§
§launcher_id: Bytes32
The unique launcher id for the singleton. Also referred to as the singleton id.
inner_puzzle: I
The inner puzzle layer. For singletons, this determines the actual behavior of the coin.
Implementations§
source§impl<I> SingletonLayer<I>where
I: ToTreeHash,
impl<I> SingletonLayer<I>where
I: ToTreeHash,
sourcepub fn lineage_proof(&self, this_coin: Coin) -> LineageProof
pub fn lineage_proof(&self, this_coin: Coin) -> LineageProof
Returns the LineageProof
for this singleton’s child.
Trait Implementations§
source§impl<I: Clone> Clone for SingletonLayer<I>
impl<I: Clone> Clone for SingletonLayer<I>
source§fn clone(&self) -> SingletonLayer<I>
fn clone(&self) -> SingletonLayer<I>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<I: Debug> Debug for SingletonLayer<I>
impl<I: Debug> Debug for SingletonLayer<I>
source§impl<I> Layer for SingletonLayer<I>where
I: Layer,
impl<I> Layer for SingletonLayer<I>where
I: Layer,
§type Solution = SingletonSolution<<I as Layer>::Solution>
type Solution = SingletonSolution<<I as Layer>::Solution>
Most of the time, this is an actual CLVM type representing the solution.
However, you can also use a helper struct and customize
Layer::construct_solution
and Layer::parse_solution
.source§fn parse_puzzle(
allocator: &Allocator,
puzzle: Puzzle,
) -> Result<Option<Self>, DriverError>
fn parse_puzzle( allocator: &Allocator, puzzle: Puzzle, ) -> Result<Option<Self>, DriverError>
Parses this layer from the given puzzle, returning
None
if the puzzle doesn’t match.
An error is returned if the puzzle should have matched but couldn’t be parsed.source§fn parse_solution(
allocator: &Allocator,
solution: NodePtr,
) -> Result<Self::Solution, DriverError>
fn parse_solution( allocator: &Allocator, solution: NodePtr, ) -> Result<Self::Solution, DriverError>
Parses the
Layer::Solution
type from a CLVM solution pointer.source§fn construct_puzzle(
&self,
ctx: &mut SpendContext,
) -> Result<NodePtr, DriverError>
fn construct_puzzle( &self, ctx: &mut SpendContext, ) -> Result<NodePtr, DriverError>
Constructs the full curried puzzle for this layer.
Ideally, the puzzle itself should be cached in the
SpendContext
.source§fn construct_solution(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<NodePtr, DriverError>
fn construct_solution( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<NodePtr, DriverError>
Constructs the full solution for this layer.
Can be used to construct the solution from a helper struct, if it’s not directly a CLVM type.
It’s also possible to influence the solution based on the puzzle, if needed.
source§fn construct_spend(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<Spend, DriverError>
fn construct_spend( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<Spend, DriverError>
Creates a spend for this layer.
source§fn construct_coin_spend(
&self,
ctx: &mut SpendContext,
coin: Coin,
solution: Self::Solution,
) -> Result<CoinSpend, DriverError>
fn construct_coin_spend( &self, ctx: &mut SpendContext, coin: Coin, solution: Self::Solution, ) -> Result<CoinSpend, DriverError>
Creates a coin spend for this layer.
source§impl<I: PartialEq> PartialEq for SingletonLayer<I>
impl<I: PartialEq> PartialEq for SingletonLayer<I>
source§impl<I> ToTreeHash for SingletonLayer<I>where
I: ToTreeHash,
impl<I> ToTreeHash for SingletonLayer<I>where
I: ToTreeHash,
impl<I: Copy> Copy for SingletonLayer<I>
impl<I: Eq> Eq for SingletonLayer<I>
impl<I> StructuralPartialEq for SingletonLayer<I>
Auto Trait Implementations§
impl<I> Freeze for SingletonLayer<I>where
I: Freeze,
impl<I> RefUnwindSafe for SingletonLayer<I>where
I: RefUnwindSafe,
impl<I> Send for SingletonLayer<I>where
I: Send,
impl<I> Sync for SingletonLayer<I>where
I: Sync,
impl<I> Unpin for SingletonLayer<I>where
I: Unpin,
impl<I> UnwindSafe for SingletonLayer<I>where
I: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)