Vector2

Struct Vector2 

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#[repr(C)]
pub struct Vector2 { pub x: f32, pub y: f32, }
Expand description

A 2-dimensional vector with x and y components.

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§x: f32§y: f32

Implementations§

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impl Vector2

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pub fn new(x: f32, y: f32) -> Vector2

Creates a new Vector2 with the given x and y components.

§Arguments
  • x - The x component of the vector.
  • y - The y component of the vector.
§Returns

A new Vector2 with the given x and y components.

§Examples
use cgl_rs::math::Vector2;
 
let vec = Vector2::new(1.0, 2.0);
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pub fn zero() -> Vector2

Creates a new Vector2 with x and y components set to 0.0.

§Returns

A new Vector2 with x and y components set to 0.0.

§Examples
use cgl_rs::math::Vector2;

let vec = Vector2::zero();
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pub fn one() -> Vector2

Creates a new Vector2 with x and y components set to 1.0.

§Returns

A new Vector2 with x and y components set to 1.0.

§Examples
use cgl_rs::math::Vector2;

let vec = Vector2::one();
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pub fn dot(&self, other: &Vector2) -> f32

Calculates the dot product of this vector and another vector.

§Arguments
  • other - The other vector to calculate the dot product with.
§Returns

The dot product of this vector and the other vector.

§Examples
use cgl_rs::math::Vector2;

let vec1 = Vector2::new(1.0, 2.0);
let vec2 = Vector2::new(3.0, 4.0);
let dot_product = vec1.dot(&vec2);
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pub fn cross(&self, other: &Vector2) -> f32

Calculates the cross product of this vector and another vector.

§Arguments
  • other - The other vector to calculate the cross product with.
§Returns

The cross product of this vector and the other vector.

§Examples
use cgl_rs::math::Vector2;
 
let vec1 = Vector2::new(1.0, 2.0);
let vec2 = Vector2::new(3.0, 4.0);
let cross_product = vec1.cross(&vec2);
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pub fn length(&self) -> f32

Calculates the length of this vector.

§Returns

The length of this vector.

§Examples
use cgl_rs::math::Vector2;

let vec = Vector2::new(3.0, 4.0);
let length = vec.length();
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pub fn rotate_about_origin(&self, angle: f32) -> Vector2

Rotates this vector about the origin by the given angle (in radians).

§Arguments
  • angle - The angle (in radians) to rotate this vector by.
§Returns

A new Vector2 representing the result of rotating this vector about the origin by the given angle.

§Examples
use cgl_rs::math::Vector2;

let vec = Vector2::new(1.0, 0.0);
let rotated_vec = vec.rotate_about_origin(std::f32::consts::PI / 2.0);
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pub fn from_angle(angle: f32) -> Vector2

Creates a new Vector2 from the given angle (in radians).

§Arguments
  • angle - The angle (in radians) to create the vector from.
§Returns

A new Vector2 representing the given angle.

§Examples
use cgl_rs::math::Vector2;

let vec = Vector2::from_angle(std::f32::consts::PI / 4.0);
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pub fn angle(&self) -> f32

Calculates the angle (in radians) between this vector and the positive x-axis.

§Returns

The angle (in radians) between this vector and the positive x-axis.

§Examples
use cgl_rs::math::Vector2;

let vec = Vector2::new(1.0, 1.0);
let angle = vec.angle();
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pub fn angle_between(&self, other: &Vector2) -> f32

Calculates the angle (in radians) between this vector and another vector.

§Arguments
  • other - The other vector to calculate the angle between.
§Returns

The angle (in radians) between this vector and the other vector.

§Examples
use cgl_rs::math::Vector2;

let vec1 = Vector2::new(1.0, 0.0);
let vec2 = Vector2::new(0.0, 1.0);
let angle = vec1.angle_between(&vec2);
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pub fn normalize(&mut self)

Normalizes this vector in place.

§Examples
use cgl_rs::math::Vector2;

let mut vec = Vector2::new(3.0, 4.0);
vec.normalize();
§See also
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pub fn normalized(&self) -> Vector2

Returns a new normalized Vector2 representing this vector.

§Returns

A new Vector2 representing this vector, normalized.

§Examples
use cgl_rs::math::Vector2;

let vec = Vector2::new(3.0, 4.0);
let normalized_vec = vec.normalized();
§See also
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pub fn perpendicular(&self) -> Vector2

Returns a new Vector2 that is perpendicular to this vector.

§Returns

A new Vector2 that is perpendicular to this vector.

§Examples
use cgl_rs::math::Vector2;

let vec = Vector2::new(1.0, 2.0);
let perp_vec = vec.perpendicular();
§See also
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pub fn reflect(&self, normal: &Vector2) -> Vector2

Returns the reflection of this vector off a surface with the given normal.

§Arguments
  • normal - The normal of the surface being reflected off of.
§Returns

The reflection of this vector off the surface with the given normal.

§Examples
use cgl_rs::math::Vector2;

let vec = Vector2::new(1.0, 2.0);
let normal = Vector2::new(0.0, 1.0);
let reflected_vec = vec.reflect(&normal);

Trait Implementations§

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impl Add for Vector2

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type Output = Vector2

The resulting type after applying the + operator.
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fn add(self, rhs: Vector2) -> Vector2

Performs the + operation. Read more
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impl Clone for Vector2

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fn clone(&self) -> Vector2

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vector2

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for Vector2

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the vector as a string.

§Arguments
  • f - The formatter to use.
§Returns

A string representation of the vector.

§Examples
use cgl_rs::math::Vector2;
let vec = Vector2::new(1.0, 2.0);
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impl Div<f32> for Vector2

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type Output = Vector2

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Vector2

Performs the / operation. Read more
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impl Div for Vector2

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type Output = Vector2

The resulting type after applying the / operator.
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fn div(self, rhs: Vector2) -> Vector2

Performs the / operation. Read more
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impl Index<usize> for Vector2

Allows indexing into a Vector2 by usize index.

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fn index(&self, index: usize) -> &f32

Returns a reference to the f32 value at the given index.

§Arguments
  • index - The index of the value to retrieve. Must be 0 or 1.
§Returns

A reference to the f32 value at the given index.

§Panics

Panics if the index is not 0 or 1.

§Examples
use cgl_rs::math::Vector2;
let vec = Vector2::new(1.0, 2.0);
assert_eq!(vec[0], 1.0);
assert_eq!(vec[1], 2.0);
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type Output = f32

The returned type after indexing.
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impl IndexMut<usize> for Vector2

Allows mutable indexing into a Vector2 by usize index.

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fn index_mut(&mut self, index: usize) -> &mut f32

Returns a mutable reference to the f32 value at the given index.

§Arguments
  • index - The index of the value to retrieve. Must be 0 or 1.
§Returns

A mutable reference to the f32 value at the given index.

§Panics

Panics if the index is not 0 or 1.

§Examples
use cgl_rs::math::Vector2;
let mut vec = Vector2::new(1.0, 2.0);
vec[0] = 3.0;
assert_eq!(vec.x, 3.0);
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impl Mul<f32> for Vector2

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type Output = Vector2

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Vector2

Performs the * operation. Read more
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impl Mul for Vector2

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type Output = Vector2

The resulting type after applying the * operator.
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fn mul(self, rhs: Vector2) -> Vector2

Performs the * operation. Read more
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impl Neg for Vector2

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type Output = Vector2

The resulting type after applying the - operator.
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fn neg(self) -> Vector2

Performs the unary - operation. Read more
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impl PartialEq for Vector2

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fn eq(&self, other: &Vector2) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Sub for Vector2

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type Output = Vector2

The resulting type after applying the - operator.
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fn sub(self, rhs: Vector2) -> Vector2

Performs the - operation. Read more
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impl Copy for Vector2

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impl StructuralPartialEq for Vector2

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.