Module cgl_rs::math

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Expand description

Math Library of CGL

Modules

Structs

  • A 4-dimensional vector with x, y, z and w components, all of which are i32.
  • A 3x3 matrix struct used for graphics programming with OpenGL.
  • A 4x4 matrix struct used for graphics programming with OpenGL.
  • A 2-dimensional vector with x and y components.
  • A 3-dimensional vector with x, y and z components.
  • A 4-dimensional vector with x, y, z and w components.