pub struct WasmBackend { /* private fields */ }Expand description
The runtime WASM backend.
Implementations§
Source§impl WasmBackend
impl WasmBackend
pub fn new( laid_out: &LaidOutProgram, options: &SimulatorOptions, ) -> Result<Self, SimulatorError>
pub fn eval_comb(&mut self) -> Result<(), SimulatorErrorCode>
pub fn eval_apply_ff_at( &mut self, event: &WasmEventRef, ) -> Result<(), SimulatorErrorCode>
pub fn eval_only_ff_at( &mut self, event: &WasmEventRef, ) -> Result<(), SimulatorErrorCode>
pub fn apply_ff_at( &mut self, event: &WasmEventRef, ) -> Result<(), SimulatorErrorCode>
pub fn run_process(&mut self, index: usize) -> Result<(), SimulatorErrorCode>
pub fn resolve_signal(&self, addr: &AbsoluteAddr) -> SignalRef
pub fn resolve_event(&self, addr: &AbsoluteAddr) -> WasmEventRef
pub fn resolve_event_opt(&self, addr: &AbsoluteAddr) -> Option<WasmEventRef>
pub fn resolve_eval_only_event( &self, addr: &AbsoluteAddr, ) -> Option<WasmEventRef>
pub fn resolve_apply_event(&self, addr: &AbsoluteAddr) -> Option<WasmEventRef>
pub fn set<T: Copy>(&mut self, signal: SignalRef, value: T)
pub fn set_wide(&mut self, signal: SignalRef, value: BigUint)
pub fn set_four_state( &mut self, signal: SignalRef, value: BigUint, mask: BigUint, )
pub fn get(&self, signal: SignalRef) -> BigUint
pub fn get_as<T: Default + Copy>(&self, signal: SignalRef) -> T
pub fn get_four_state(&self, signal: SignalRef) -> (BigUint, BigUint)
pub fn memory_as_ptr(&self) -> (*const u8, usize)
pub fn memory_as_mut_ptr(&mut self) -> (*mut u8, usize)
pub fn runtime_event_buffer_as_ptr(&self) -> (*const u8, usize)
pub fn set_comb_capture_event_enabled(&mut self, active_sites: &[bool])
pub fn stable_region_size(&self) -> usize
pub fn layout(&self) -> &MemoryLayout
pub fn id_to_addr_slice(&self) -> &[AbsoluteAddr] ⓘ
pub fn id_to_event_slice(&self) -> &[WasmEventRef]
pub fn num_events(&self) -> usize
pub fn clear_triggered_bits(&mut self)
pub fn mark_triggered_bit(&mut self, id: usize)
pub fn get_triggered_bits(&self) -> BitSet
Trait Implementations§
Source§impl SimBackend for WasmBackend
impl SimBackend for WasmBackend
fn eval_comb(&mut self) -> Result<(), SimulatorErrorCode>
Source§fn eval_apply_ff_at(
&mut self,
event: WasmEventRef,
) -> Result<(), SimulatorErrorCode>
fn eval_apply_ff_at( &mut self, event: WasmEventRef, ) -> Result<(), SimulatorErrorCode>
Evaluate and apply a flip-flop domain for the given event.
Source§fn eval_only_ff_at(
&mut self,
event: WasmEventRef,
) -> Result<(), SimulatorErrorCode>
fn eval_only_ff_at( &mut self, event: WasmEventRef, ) -> Result<(), SimulatorErrorCode>
Evaluate FF domain without applying (for cascaded clocks).
Source§fn apply_ff_at(&mut self, event: WasmEventRef) -> Result<(), SimulatorErrorCode>
fn apply_ff_at(&mut self, event: WasmEventRef) -> Result<(), SimulatorErrorCode>
Apply (commit) an already-evaluated FF domain.
Source§fn run_process(&mut self, index: usize) -> Result<(), SimulatorErrorCode>
fn run_process(&mut self, index: usize) -> Result<(), SimulatorErrorCode>
Run process kernel
index until it suspends or ends. The kernel
reports how it returned in its control slots. Backends without
process kernels reject the call.fn resolve_signal(&self, addr: &AbsoluteAddr) -> SignalRef
fn resolve_event(&self, addr: &AbsoluteAddr) -> WasmEventRef
fn resolve_event_opt(&self, addr: &AbsoluteAddr) -> Option<WasmEventRef>
fn resolve_eval_only_event(&self, addr: &AbsoluteAddr) -> Option<WasmEventRef>
fn resolve_apply_event(&self, addr: &AbsoluteAddr) -> Option<WasmEventRef>
fn set<T: Copy>(&mut self, signal: SignalRef, value: T)
fn set_wide(&mut self, signal: SignalRef, value: BigUint)
fn set_four_state(&mut self, signal: SignalRef, value: BigUint, mask: BigUint)
fn get(&self, signal: SignalRef) -> BigUint
fn get_as<T: Default + Copy>(&self, signal: SignalRef) -> T
fn get_four_state(&self, signal: SignalRef) -> (BigUint, BigUint)
fn memory_as_ptr(&self) -> (*const u8, usize)
Source§fn memory_as_mut_ptr(&mut self) -> (*mut u8, usize)
fn memory_as_mut_ptr(&mut self) -> (*mut u8, usize)
Exposing a retained writable view must permanently disable sparse VCD
tracking in backend-owned state outside the returned memory range.
Source§fn write_memory(&mut self, offset: usize, bytes: &[u8])
fn write_memory(&mut self, offset: usize, bytes: &[u8])
Source§fn vcd_tracking_enabled(&self) -> bool
fn vcd_tracking_enabled(&self) -> bool
Opt into generated write notifications only while no raw mutable view
has escaped. The default keeps other backend implementations correct.
fn runtime_event_buffer_as_ptr(&self) -> (*const u8, usize)
fn set_comb_capture_event_enabled(&mut self, active_sites: &[bool])
fn stable_region_size(&self) -> usize
fn layout(&self) -> &MemoryLayout
fn id_to_addr_slice(&self) -> &[AbsoluteAddr] ⓘ
fn id_to_event_slice(&self) -> &[WasmEventRef]
fn num_events(&self) -> usize
fn clear_triggered_bits(&mut self)
fn mark_triggered_bit(&mut self, id: usize)
fn get_triggered_bits(&self) -> BitSet
Source§fn eval_comb_apply_ff_at(
&mut self,
event: Self::Event,
) -> Result<(), SimulatorErrorCode>
fn eval_comb_apply_ff_at( &mut self, event: Self::Event, ) -> Result<(), SimulatorErrorCode>
Evaluate combinational logic and then evaluate/apply one flip-flop
domain. Backends may override this to compile the two phases as one
function; the default preserves the same ordering with two calls.
Source§fn eval_comb_apply_ff_many_at(
&mut self,
event: Self::Event,
count: u64,
) -> (u64, Result<(), SimulatorErrorCode>)
fn eval_comb_apply_ff_many_at( &mut self, event: Self::Event, count: u64, ) -> (u64, Result<(), SimulatorErrorCode>)
Execute up to
count identical fused ticks. The returned count is the
number of iterations completed before a runtime event or error forced a
return to the host. Backends without an in-function loop execute one
iteration so the caller can preserve per-tick observation semantics.Source§fn memory_owner(&self) -> Option<Arc<dyn Any + Sync + Send>>
fn memory_owner(&self) -> Option<Arc<dyn Any + Sync + Send>>
Return an opaque owner that keeps the memory allocation alive. Read more
fn runtime_event_buffer(&self) -> Option<Arc<RuntimeEventBuffer>>
Source§fn take_vcd_activity(&mut self, groups: &mut Vec<usize>) -> bool
fn take_vcd_activity(&mut self, groups: &mut Vec<usize>) -> bool
Consume waveform activity independently of clock trigger processing.
Returns false when full scanning is required (including raw host views).
Source§fn mark_vcd_signal(&mut self, signal: SignalRef)
fn mark_vcd_signal(&mut self, signal: SignalRef)
Called by host setters, which share the generated-store notification ABI.
Auto Trait Implementations§
impl !RefUnwindSafe for WasmBackend
impl !UnwindSafe for WasmBackend
impl Freeze for WasmBackend
impl Send for WasmBackend
impl Sync for WasmBackend
impl Unpin for WasmBackend
impl UnsafeUnpin for WasmBackend
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
Source§fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
Source§fn white(&self) -> FgColorDisplay<'_, White, Self>
fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
Source§fn on_white(&self) -> BgColorDisplay<'_, White, Self>
fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
Source§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
Source§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
Source§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
Source§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
Source§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
Source§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
Source§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
Source§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
Source§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
Source§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
Source§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
Source§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
Source§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
Source§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
Source§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
Source§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.