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ScheduleParts

Struct ScheduleParts 

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pub struct ScheduleParts<B: SimBackend> {
    pub time: u64,
    pub clocks: Vec<(B::Event, u64)>,
    pub events: Vec<SimEvent<B>>,
    pub periodic: Vec<(SimEvent<B>, u64)>,
    pub high_events: Vec<B::Event>,
    pub process_wakeups: Vec<(usize, u64)>,
    pub finished: bool,
}
Expand description

Scheduling state expressed with the event handles of one backend, so a caller can translate it to and from names.

Fields§

§time: u64§clocks: Vec<(B::Event, u64)>

Periodic clocks and their periods.

§events: Vec<SimEvent<B>>

Pending events, including those of periodic clocks.

§periodic: Vec<(SimEvent<B>, u64)>

Pending events that a periodic clock re-schedules when they fire, with the number of identical such events.

§high_events: Vec<B::Event>

Events whose signal was high when edge detection last sampled it.

§process_wakeups: Vec<(usize, u64)>

Suspended processes and the time each resumes at.

§finished: bool

A process requested the end of the simulation.

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