pub struct PlayerError {
pub error_type: String,
pub code: JsUInt,
pub stack: Vec<PlayerErrorSourceLocation>,
pub cause: Vec<PlayerError>,
}Fields§
§error_type: String§code: JsUInt§stack: Vec<PlayerErrorSourceLocation>§cause: Vec<PlayerError>Trait Implementations§
Source§impl Clone for PlayerError
impl Clone for PlayerError
Source§fn clone(&self) -> PlayerError
fn clone(&self) -> PlayerError
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerError
impl Debug for PlayerError
Source§impl<'de> Deserialize<'de> for PlayerError
impl<'de> Deserialize<'de> for PlayerError
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PlayerError
impl PartialEq for PlayerError
Source§impl Serialize for PlayerError
impl Serialize for PlayerError
impl StructuralPartialEq for PlayerError
Auto Trait Implementations§
impl Freeze for PlayerError
impl RefUnwindSafe for PlayerError
impl Send for PlayerError
impl Sync for PlayerError
impl Unpin for PlayerError
impl UnwindSafe for PlayerError
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more