#[repr(C)]pub struct TextureViewDescriptorBase<L> {
pub label: L,
pub format: TextureFormat,
pub dimension: TextureViewDimension,
pub aspect: TextureAspect,
pub base_mip_level: u32,
pub level_count: u32,
pub base_array_layer: u32,
pub array_layer_count: u32,
}
Expand description
Describes a [TextureView
].
Fields§
§label: L
Debug label of the texture view. This will show up in graphics debuggers for easy identification.
format: TextureFormat
Format of the texture view. At this time, it must be the same as the underlying format of the texture.
dimension: TextureViewDimension
The dimension of the texture view. For 1D textures, this must be 1D
. For 2D textures it must be one of
D2
, D2Array
, Cube
, and CubeArray
. For 3D textures it must be 3D
aspect: TextureAspect
Aspect of the texture. Color textures must be TextureAspect::All
.
base_mip_level: u32
Base mip level.
level_count: u32
Mip level count. Must be at least one. base_mip_level + level_count must be less or equal to underlying texture mip count.
base_array_layer: u32
Base array layer.
array_layer_count: u32
Layer count. Must be at least one. base_array_layer + array_layer_count must be less or equal to the underlying array count.
Implementations§
Source§impl<L> TextureViewDescriptor<L>
impl<L> TextureViewDescriptor<L>
pub fn map_label<K>( &self, fun: impl FnOnce(&L) -> K, ) -> TextureViewDescriptor<K>
Trait Implementations§
Source§impl<L> Clone for TextureViewDescriptor<L>where
L: Clone,
impl<L> Clone for TextureViewDescriptor<L>where
L: Clone,
Source§fn clone(&self) -> TextureViewDescriptor<L>
fn clone(&self) -> TextureViewDescriptor<L>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<L> Debug for TextureViewDescriptor<L>where
L: Debug,
impl<L> Debug for TextureViewDescriptor<L>where
L: Debug,
Source§impl<'de, L> Deserialize<'de> for TextureViewDescriptor<L>where
L: Deserialize<'de>,
impl<'de, L> Deserialize<'de> for TextureViewDescriptor<L>where
L: Deserialize<'de>,
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<TextureViewDescriptor<L>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<TextureViewDescriptor<L>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<L> PartialEq for TextureViewDescriptor<L>where
L: PartialEq,
impl<L> PartialEq for TextureViewDescriptor<L>where
L: PartialEq,
Source§impl<L> Serialize for TextureViewDescriptor<L>where
L: Serialize,
impl<L> Serialize for TextureViewDescriptor<L>where
L: Serialize,
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl<L> StructuralPartialEq for TextureViewDescriptor<L>
Auto Trait Implementations§
impl<L> Freeze for TextureViewDescriptor<L>where
L: Freeze,
impl<L> RefUnwindSafe for TextureViewDescriptor<L>where
L: RefUnwindSafe,
impl<L> Send for TextureViewDescriptor<L>where
L: Send,
impl<L> Sync for TextureViewDescriptor<L>where
L: Sync,
impl<L> Unpin for TextureViewDescriptor<L>where
L: Unpin,
impl<L> UnwindSafe for TextureViewDescriptor<L>where
L: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more