pub struct Hub<B: Backend, F: GlobalIdentityHandlerFactory> {Show 15 fields
pub adapters: Registry<Adapter<B>, AdapterId, F>,
pub devices: Registry<Device<B>, DeviceId, F>,
pub swap_chains: Registry<SwapChain<B>, SwapChainId, F>,
pub pipeline_layouts: Registry<PipelineLayout<B>, PipelineLayoutId, F>,
pub shader_modules: Registry<ShaderModule<B>, ShaderModuleId, F>,
pub bind_group_layouts: Registry<BindGroupLayout<B>, BindGroupLayoutId, F>,
pub bind_groups: Registry<BindGroup<B>, BindGroupId, F>,
pub command_buffers: Registry<CommandBuffer<B>, CommandBufferId, F>,
pub render_bundles: Registry<RenderBundle, RenderBundleId, F>,
pub render_pipelines: Registry<RenderPipeline<B>, RenderPipelineId, F>,
pub compute_pipelines: Registry<ComputePipeline<B>, ComputePipelineId, F>,
pub buffers: Registry<Buffer<B>, BufferId, F>,
pub textures: Registry<Texture<B>, TextureId, F>,
pub texture_views: Registry<TextureView<B>, TextureViewId, F>,
pub samplers: Registry<Sampler<B>, SamplerId, F>,
}Fields§
§adapters: Registry<Adapter<B>, AdapterId, F>§devices: Registry<Device<B>, DeviceId, F>§swap_chains: Registry<SwapChain<B>, SwapChainId, F>§pipeline_layouts: Registry<PipelineLayout<B>, PipelineLayoutId, F>§shader_modules: Registry<ShaderModule<B>, ShaderModuleId, F>§bind_group_layouts: Registry<BindGroupLayout<B>, BindGroupLayoutId, F>§bind_groups: Registry<BindGroup<B>, BindGroupId, F>§command_buffers: Registry<CommandBuffer<B>, CommandBufferId, F>§render_bundles: Registry<RenderBundle, RenderBundleId, F>§render_pipelines: Registry<RenderPipeline<B>, RenderPipelineId, F>§compute_pipelines: Registry<ComputePipeline<B>, ComputePipelineId, F>§buffers: Registry<Buffer<B>, BufferId, F>§textures: Registry<Texture<B>, TextureId, F>§texture_views: Registry<TextureView<B>, TextureViewId, F>§samplers: Registry<Sampler<B>, SamplerId, F>Trait Implementations§
Auto Trait Implementations§
impl<B, F> !Freeze for Hub<B, F>
impl<B, F> !RefUnwindSafe for Hub<B, F>
impl<B, F> Send for Hub<B, F>where
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Send,
impl<B, F> Sync for Hub<B, F>where
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Sync,
impl<B, F> Unpin for Hub<B, F>where
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Unpin,
<B as Backend>::Device: Unpin,
<B as Backend>::Semaphore: Unpin,
<B as Backend>::PipelineLayout: Unpin,
<B as Backend>::ShaderModule: Unpin,
<B as Backend>::DescriptorSetLayout: Unpin,
<B as Backend>::GraphicsPipeline: Unpin,
<B as Backend>::ComputePipeline: Unpin,
<B as Backend>::Buffer: Unpin,
<B as Backend>::Image: Unpin,
<B as Backend>::Sampler: Unpin,
<B as Backend>::PhysicalDevice: Unpin,
<B as Backend>::DescriptorSet: Unpin,
<B as Backend>::ImageView: Unpin,
<<B as Backend>::Surface as PresentationSurface<B>>::SwapchainImage: Unpin,
<B as Backend>::CommandBuffer: Unpin,
<B as Backend>::Framebuffer: Unpin,
<B as Backend>::QueueFamily: Unpin,
<B as Backend>::CommandQueue: Unpin,
<B as Backend>::Memory: Unpin,
<B as Backend>::RenderPass: Unpin,
<B as Backend>::Fence: Unpin,
<B as Backend>::CommandPool: Unpin,
<B as Backend>::DescriptorPool: Unpin,
impl<B, F> !UnwindSafe for Hub<B, F>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more