Struct cam_geom::RayBundle

source ·
pub struct RayBundle<Coords, BType, R, NPTS, StorageMultiple>where
    Coords: CoordinateSystem,
    BType: Bundle<R>,
    R: RealField,
    NPTS: Dim,
    StorageMultiple: Storage<R, NPTS, U3>,
{ pub data: Matrix<R, NPTS, U3, StorageMultiple>, /* private fields */ }
Expand description

3D rays. Can be in any CoordinateSystem.

Any given RayBundle will have a particular bundle type, which implements the Bundle trait.

Fields§

§data: Matrix<R, NPTS, U3, StorageMultiple>

The matrix storing the ray data.

Implementations§

get directions of each ray in bundle

get centers (origins) of each ray in bundle

Return the single ray from the RayBundle with exactly one ray.

Create a new RayBundle instance in which all rays share origin at zero.

The number of points allocated is given by the npts parameter, which should agree with the NPTS type. The coordinate system is given by the Coords type.

Create a new RayBundle instance in which all rays share +z direction.

The number of points allocated is given by the npts parameter, which should agree with the NPTS type. The coordinate system is given by the Coords type.

get a 3D point on the ray, obtained by adding the direction(s) to the origin(s)

The distance of the point from the ray bundle center is not definted and can be arbitrary.

get a 3D point on the ray at a defined distance from the origin(s)

Trait Implementations§

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Auto Trait Implementations§

Blanket Implementations§

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