#[repr(C)]pub struct Vector2<T> {
pub x: T,
pub y: T,
}
Fields§
§x: T
§y: T
Implementations§
Source§impl<T> Vector2<T>
impl<T> Vector2<T>
Sourcepub fn new(x: T, y: T) -> Vector2<T>
pub fn new(x: T, y: T) -> Vector2<T>
Examples found in repository?
examples/canvas.rs (line 17)
15 fn new() -> Self {
16 let canvas = Canvas::new(160, 95).unwrap();
17 MyGame { canvas, pos: Vec2::new(0.0, 16.0), time: 0.0 }
18 }
19
20 fn run(&mut self, dt: f32, render: &mut Self::Render) -> bool {
21 let speed = 80.0 * dt;
22 self.time = self.time + (dt * 30.0);
23 if cafe::keyboard::is_down(Scancode::Left) {
24 self.pos -= Vec2::new(speed, 0.0);
25 }
26 else if cafe::keyboard::is_down(Scancode::Right) {
27 self.pos += Vec2::new(speed, 0.0);
28 }
29 render.begin();
30 render.set_clear_color(Color::black());
31 render.clear();
32
33 render.set_canvas(Some(&self.canvas));
34 render.clear();
35 render.draw_rect(&Rect::new(self.pos.x, self.pos.y, 32.0, 64.0));
36 // render.hello_triangle();
37 render.set_canvas(None);
38
39 render.blit(&self.canvas, None, 0.0, 0.0);
40 render.blit_rotate(&self.canvas, None, 32.0, 64.0, self.time);
41 render.fill_circle(32.0, 64.0, 8.0);
42 render.hello_triangle();
43
44 render.end();
45 true
46 }
pub fn as_array(&self) -> [&T; 2]
pub fn stride() -> usize
Trait Implementations§
Source§impl<T> AddAssign for Vector2<T>where
T: AddAssign,
impl<T> AddAssign for Vector2<T>where
T: AddAssign,
Source§fn add_assign(&mut self, rhs: Vector2<T>)
fn add_assign(&mut self, rhs: Vector2<T>)
Performs the
+=
operation. Read moreSource§impl<T> SubAssign for Vector2<T>where
T: SubAssign,
impl<T> SubAssign for Vector2<T>where
T: SubAssign,
Source§fn sub_assign(&mut self, rhs: Vector2<T>)
fn sub_assign(&mut self, rhs: Vector2<T>)
Performs the
-=
operation. Read moreimpl<T> Copy for Vector2<T>where
T: Copy,
impl<T> StructuralPartialEq for Vector2<T>
Auto Trait Implementations§
impl<T> Freeze for Vector2<T>where
T: Freeze,
impl<T> RefUnwindSafe for Vector2<T>where
T: RefUnwindSafe,
impl<T> Send for Vector2<T>where
T: Send,
impl<T> Sync for Vector2<T>where
T: Sync,
impl<T> Unpin for Vector2<T>where
T: Unpin,
impl<T> UnwindSafe for Vector2<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more