1use cafe::{CafeBuilder, Game, Color, Rect, Vec2, keyboard::Scancode};
2use cafe::render::render2D::Render2D;
3use cafe::render::{Render, Canvas};
4
5extern crate cafe;
6
7pub struct MyGame {
8 canvas: Canvas,
9 pos: Vec2,
10 time: f32
11}
12
13impl Game for MyGame {
14 type Render = Render2D;
15 fn new() -> Self {
16 let canvas = Canvas::new(160, 95).unwrap();
17 MyGame { canvas, pos: Vec2::new(0.0, 16.0), time: 0.0 }
18 }
19
20 fn run(&mut self, dt: f32, render: &mut Self::Render) -> bool {
21 let speed = 80.0 * dt;
22 self.time = self.time + (dt * 30.0);
23 if cafe::keyboard::is_down(Scancode::Left) {
24 self.pos -= Vec2::new(speed, 0.0);
25 }
26 else if cafe::keyboard::is_down(Scancode::Right) {
27 self.pos += Vec2::new(speed, 0.0);
28 }
29 render.begin();
30 render.set_clear_color(Color::black());
31 render.clear();
32
33 render.set_canvas(Some(&self.canvas));
34 render.clear();
35 render.draw_rect(&Rect::new(self.pos.x, self.pos.y, 32.0, 64.0));
36 render.set_canvas(None);
38
39 render.blit(&self.canvas, None, 0.0, 0.0);
40 render.blit_rotate(&self.canvas, None, 32.0, 64.0, self.time);
41 render.fill_circle(32.0, 64.0, 8.0);
42 render.hello_triangle();
43
44 render.end();
45 true
46 }
47}
48
49fn main() {
50 let mut cafe = CafeBuilder::new("Canvas", 640, 380)
51 .build::<MyGame>()
52 .unwrap();
53 cafe.run();
54}