pub struct SimpleWorld { /* private fields */ }
Expand description
A world simply described by a directed weighted graph
Implementations§
Source§impl SimpleWorld
impl SimpleWorld
Sourcepub fn new(
graph: Arc<Graph<SimpleNodeData, SimpleEdgeData>>,
agent_size: f64,
) -> Self
pub fn new( graph: Arc<Graph<SimpleNodeData, SimpleEdgeData>>, agent_size: f64, ) -> Self
Creates a new simple world.
§Arguments
graph
- The graph representing the world.agent_size
- The radius of the agents.
Trait Implementations§
Source§impl Heuristic<SimpleWorld, SimpleState, GraphEdgeId, OrderedFloat<f64>, OrderedFloat<f64>> for SimpleHeuristic
impl Heuristic<SimpleWorld, SimpleState, GraphEdgeId, OrderedFloat<f64>, OrderedFloat<f64>> for SimpleHeuristic
Source§fn get_heuristic(&self, state: &SimpleState) -> Option<MyTime>
fn get_heuristic(&self, state: &SimpleState) -> Option<MyTime>
Returns the heuristic value for the given state,
or None if the goal state is not reachable from that state.
Source§impl HeuristicBuilder<SimpleWorld, SimpleState, GraphEdgeId, OrderedFloat<f64>, OrderedFloat<f64>> for SimpleHeuristic
impl HeuristicBuilder<SimpleWorld, SimpleState, GraphEdgeId, OrderedFloat<f64>, OrderedFloat<f64>> for SimpleHeuristic
Source§fn build(
transition_system: Arc<SimpleWorld>,
task: Arc<Task<SimpleState, MyTime>>,
) -> Self
fn build( transition_system: Arc<SimpleWorld>, task: Arc<Task<SimpleState, MyTime>>, ) -> Self
Builds a new heuristic for the given transition system and task. Read more
Source§impl TransitionSystem<SimpleState, GraphEdgeId, OrderedFloat<f64>, OrderedFloat<f64>> for SimpleWorld
impl TransitionSystem<SimpleState, GraphEdgeId, OrderedFloat<f64>, OrderedFloat<f64>> for SimpleWorld
Source§fn actions_from(&self, state: &SimpleState) -> Iter<'_, GraphEdgeId>
fn actions_from(&self, state: &SimpleState) -> Iter<'_, GraphEdgeId>
Returns the actions that can be applied from the given state.
Source§fn transition(&self, _state: &SimpleState, action: &GraphEdgeId) -> SimpleState
fn transition(&self, _state: &SimpleState, action: &GraphEdgeId) -> SimpleState
Returns the state resulting from applying the given action to the given state.
Source§fn transition_cost(&self, _state: &SimpleState, action: &GraphEdgeId) -> MyTime
fn transition_cost(&self, _state: &SimpleState, action: &GraphEdgeId) -> MyTime
Returns the cost of applying the given action to the given state (i.e. the duration of the action).
Source§fn reverse_actions_from(&self, state: &SimpleState) -> Iter<'_, GraphEdgeId>
fn reverse_actions_from(&self, state: &SimpleState) -> Iter<'_, GraphEdgeId>
Returns the actions that can be applied to reach the given state.
Source§fn reverse_transition(
&self,
_state: &SimpleState,
action: &GraphEdgeId,
) -> SimpleState
fn reverse_transition( &self, _state: &SimpleState, action: &GraphEdgeId, ) -> SimpleState
Returns the state resulting from applying the given reverse action to the given state.
Source§fn reverse_transition_cost(
&self,
_state: &SimpleState,
action: &GraphEdgeId,
) -> MyTime
fn reverse_transition_cost( &self, _state: &SimpleState, action: &GraphEdgeId, ) -> MyTime
Returns the cost of applying the given reverse action to the given state (i.e. the duration of the action).
Source§fn can_wait_at(&self, _state: &SimpleState) -> bool
fn can_wait_at(&self, _state: &SimpleState) -> bool
Returns true if agents can wait at the given state.
Source§fn conflict(
&self,
moves: A2<&Move<SimpleState, GraphEdgeId, MyTime, MyTime>>,
) -> bool
fn conflict( &self, moves: A2<&Move<SimpleState, GraphEdgeId, MyTime, MyTime>>, ) -> bool
Returns true if the two moves lead to a collision.
Auto Trait Implementations§
impl Freeze for SimpleWorld
impl RefUnwindSafe for SimpleWorld
impl Send for SimpleWorld
impl Sync for SimpleWorld
impl Unpin for SimpleWorld
impl UnwindSafe for SimpleWorld
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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can
then be further downcast
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Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
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fn is_in_subset(&self) -> bool
Checks if
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fn to_subset_unchecked(&self) -> SS
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