pub struct PlayerAttributes {
pub g_player_data_idx: String,
pub left: String,
pub race: Option<String>,
pub team: Option<String>,
pub type: String,
}
Fields§
§g_player_data_idx: String
§left: String
§race: Option<String>
§team: Option<String>
§type: String
Trait Implementations§
Source§impl Clone for PlayerAttributes
impl Clone for PlayerAttributes
Source§fn clone(&self) -> PlayerAttributes
fn clone(&self) -> PlayerAttributes
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerAttributes
impl Debug for PlayerAttributes
Source§impl<'de> Deserialize<'de> for PlayerAttributes
impl<'de> Deserialize<'de> for PlayerAttributes
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PlayerAttributes
impl RefUnwindSafe for PlayerAttributes
impl Send for PlayerAttributes
impl Sync for PlayerAttributes
impl Unpin for PlayerAttributes
impl UnwindSafe for PlayerAttributes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more