pub struct GameResultAttributes {
pub client_version: String,
pub map_name: String,
pub tileset: String,
}
Fields§
§client_version: String
§map_name: String
§tileset: String
Trait Implementations§
Source§impl Clone for GameResultAttributes
impl Clone for GameResultAttributes
Source§fn clone(&self) -> GameResultAttributes
fn clone(&self) -> GameResultAttributes
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameResultAttributes
impl Debug for GameResultAttributes
Source§impl<'de> Deserialize<'de> for GameResultAttributes
impl<'de> Deserialize<'de> for GameResultAttributes
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameResultAttributes
impl RefUnwindSafe for GameResultAttributes
impl Send for GameResultAttributes
impl Sync for GameResultAttributes
impl Unpin for GameResultAttributes
impl UnwindSafe for GameResultAttributes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more