Struct burn_jit::gpu::ComputeShader
source · pub struct ComputeShader {
pub inputs: Vec<Binding>,
pub outputs: Vec<Binding>,
pub named: Vec<(String, Binding)>,
pub workgroup_size: WorkgroupSize,
pub body: Scope,
}Fields§
§inputs: Vec<Binding>§outputs: Vec<Binding>§named: Vec<(String, Binding)>§workgroup_size: WorkgroupSize§body: ScopeTrait Implementations§
source§impl Clone for ComputeShader
impl Clone for ComputeShader
source§fn clone(&self) -> ComputeShader
fn clone(&self) -> ComputeShader
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for ComputeShader
impl Debug for ComputeShader
source§impl<'de> Deserialize<'de> for ComputeShader
impl<'de> Deserialize<'de> for ComputeShader
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ComputeShader
impl RefUnwindSafe for ComputeShader
impl Send for ComputeShader
impl Sync for ComputeShader
impl Unpin for ComputeShader
impl UnwindSafe for ComputeShader
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more