pub struct Scope {
pub depth: u8,
pub operations: Vec<Operation>,
pub layout_ref: Option<Variable>,
/* private fields */
}Expand description
The scope is the main operation and variable container that simplify the process of reading inputs, creating local variables and adding new operations.
Notes:
This type isn’t responsible for creating shader bindings and figuring out which variable can be written to.
Fields§
§depth: u8§operations: Vec<Operation>§layout_ref: Option<Variable>Implementations§
Trait Implementations§
source§impl<'de> Deserialize<'de> for Scope
impl<'de> Deserialize<'de> for Scope
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for Scope
impl PartialEq for Scope
impl StructuralPartialEq for Scope
Auto Trait Implementations§
impl Freeze for Scope
impl RefUnwindSafe for Scope
impl Send for Scope
impl Sync for Scope
impl Unpin for Scope
impl UnwindSafe for Scope
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more