Struct brawllib_rs::high_level_fighter::HighLevelFrame
source · pub struct HighLevelFrame {
pub hurt_boxes: Vec<HighLevelHurtBox>,
pub hit_boxes: Vec<HighLevelHitBox>,
pub animation_velocity: Option<Vector3<f32>>,
pub interruptible: bool,
pub edge_slide: EdgeSlide,
pub airbourne: bool,
pub ecb: ECB,
pub hitlist_reset: bool,
pub slope_contour_stand: Option<i32>,
pub slope_contour_full: Option<(i32, i32)>,
pub rumble: Option<(i32, i32)>,
pub rumble_loop: Option<(i32, i32)>,
}
Fields§
§hurt_boxes: Vec<HighLevelHurtBox>
§hit_boxes: Vec<HighLevelHitBox>
§animation_velocity: Option<Vector3<f32>>
§interruptible: bool
§edge_slide: EdgeSlide
§airbourne: bool
§ecb: ECB
§hitlist_reset: bool
§slope_contour_stand: Option<i32>
§slope_contour_full: Option<(i32, i32)>
§rumble: Option<(i32, i32)>
§rumble_loop: Option<(i32, i32)>
Trait Implementations§
source§impl Clone for HighLevelFrame
impl Clone for HighLevelFrame
source§fn clone(&self) -> HighLevelFrame
fn clone(&self) -> HighLevelFrame
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more